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1.0.0
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17
README.md
17
README.md
@ -1,19 +1,18 @@
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# BaseGame
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# BaseGame
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A template that all games should be based on.
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The boilerplate code that all games are based on.
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The idea is this will make it easier to integrate with [The Pain Jam Launcher](https://git.personal.imadumbass.dog/PainJam/PainJamLauncher).
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This makes it possible for the [The Pain Jam Launcher](https://git.personal.imadumbass.dog/PainJam/PainJamLauncher) to run your game properly.
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I have no idea how templates work so we just kinda balling with this one, team.
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## Usage
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## Usage
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This template contains the following files:
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This template contains the following files:
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- `game.py`: Your actual game code.
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- `game.toml`: Stores information about your game.
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- `requirements.txt`: Base requirements each game needs.
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`__init__.py`: Your actual game code.
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Make sure to edit / delete:
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- `README.md`: To contain information about your game, rather than this.
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`__main__.py`: The standalone launcher. This should not be changed as this file is not ran when using an external launcher.
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- `TODO.md`: To contain your own TODOs.
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`game.toml`: Stores information about your game
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For more information about how to use each of these files, check the documentation within each file.
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For more information about how to use each of these files, check the documentation within each file.
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58
__main__.py
58
__main__.py
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# Import the game code
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import __init__
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import argparse
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import tomllib
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import pathlib
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import pygame
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import os
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# Store the current working directory
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# This is used to revert the cd change
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originalCWD = os.getcwd()
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# Get the path of the game
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basePath = pathlib.Path(__file__).parent.resolve()
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# Set the current working directory
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# to the base path of the game
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os.chdir(basePath)
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# Load the game.toml data
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with open('game.toml', 'r') as f:
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gameData = tomllib.loads(f.read())
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# Parse command line arguments
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parser = argparse.ArgumentParser(prog=gameData['name'])
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parser.add_argument('-sw', '--width', type=int, default=1280)
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parser.add_argument('-sh', '--height', type=int, default=720)
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parser.add_argument('-f', '--fullscreen', action='store_true')
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args = parser.parse_args()
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# Initialise screen
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flags = 0
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if args.fullscreen: flags |= pygame.FULLSCREEN
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screen = pygame.display.set_mode((args.width, args.height), flags)
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pygame.display.set_caption(gameData['name'])
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# Initialise game
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game = __init__.Game(screen, screen.size)
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# Set to False when the game should exit
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run = True
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while run:
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# Event loop
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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run = False
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game.onEvent(event)
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# Draw loop
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game.draw()
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# Clean up
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os.chdir(originalCWD)
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game.close()
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pygame.quit()
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@ -4,18 +4,18 @@ import gameUtils
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import NoPELib
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import NoPELib
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class Game(gameUtils.Game):
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class Game(gameUtils.Game):
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def __init__(self, surface, size):
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def __init__(self, *args, **kwargs):
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"""
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"""
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Ran when the game starts.
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Ran when the game starts.
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Args:
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You have access to the following variables:
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surface (pygame.Surface): The surface you draw to.
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self.surf (pygame.Surface): This is the surface you draw onto.
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size (list[int, int]): The size of the surface.
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self.pm (NoPELib.PlayerManager): This is where your players are stored.
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self.cfg (dict): Everything from the `game.toml` file. You can access it like this: self.details['title']
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"""
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"""
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pygame.init()
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# Don't remove this. It does important things. :3
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self.surface = surface
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super().__init__(*args, **kwargs)
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self.size = size
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def onEvent(self, event):
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def onEvent(self, event):
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"""
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"""
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@ -31,7 +31,9 @@ class Game(gameUtils.Game):
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Ran once per frame, put your drawing code and any
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Ran once per frame, put your drawing code and any
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game logic that should be ran once per frame in here.
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game logic that should be ran once per frame in here.
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"""
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"""
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pass
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# Don't remove this. It does important things. :3
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super().update()
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def close(self):
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def close(self):
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"""
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"""
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