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Author SHA1 Message Date
39ec99fd1f Update README.md 2025-06-21 22:29:56 +00:00
e87c977c6f Update README.md 2025-06-21 22:29:28 +00:00
c96b3b803d Updated to utilise v1.0.0 of GameUtils 2025-06-21 23:27:16 +01:00
fe5d3a3de4 Updated README.md 2025-06-20 19:30:12 +01:00
7b502f27ff Removed __main__.py 2025-06-20 19:28:32 +01:00
593488f73c Renamed __init__.py to game.py 2025-06-20 18:05:25 +01:00
43768f4fed Moved initalisation code to GameUtils 2025-06-20 14:46:58 +01:00
856e0b46a9 Added TODO 2025-06-19 19:16:21 +01:00
744df971fc Forgot the .gitignore. oops 2025-06-19 19:15:42 +01:00
5 changed files with 203 additions and 76 deletions

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# ---> Python
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# UV
# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
#uv.lock
# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock
# pdm
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
#pdm.lock
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
# in version control.
# https://pdm.fming.dev/latest/usage/project/#working-with-version-control
.pdm.toml
.pdm-python
.pdm-build/
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# PyCharm
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/
# Ruff stuff:
.ruff_cache/
# PyPI configuration file
.pypirc
# ---> Other
/test.py
/.vscode/

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# BaseGame # BaseGame
A template that all games should be based on. The boilerplate code that all games are based on.
The idea is this will make it easier to integrate with [The Pain Jam Launcher](https://git.personal.imadumbass.dog/PainJam/PainJamLauncher). This makes it possible for the [The Pain Jam Launcher](https://git.personal.imadumbass.dog/PainJam/PainJamLauncher) to run your game properly.
I have no idea how templates work so we just kinda balling with this one, team.
## Usage ## Usage
This template contains the following files: This template contains the following files:
- `game.py`: Your actual game code.
- `game.toml`: Stores information about your game.
- `requirements.txt`: Base requirements each game needs.
`__init__.py`: Your actual game code. Make sure to edit / delete:
- `README.md`: To contain information about your game, rather than this.
`__main__.py`: The standalone launcher. This should not be changed as this file is not ran when using an external launcher. - `TODO.md`: To contain your own TODOs.
`game.toml`: Stores information about your game
For more information about how to use each of these files, check the documentation within each file. For more information about how to use each of these files, check the documentation within each file.

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# TODO
- Add optional Discord rich presence
- Add base NoPE-lib integration
- Add base PDO integration

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# Import the game code
import __init__
import argparse
import tomllib
import pathlib
import pygame
import os
# Store the current working directory
# This is used to revert the cd change
originalCWD = os.getcwd()
# Get the path of the game
basePath = pathlib.Path(__file__).parent.resolve()
# Set the current working directory
# to the base path of the game
os.chdir(basePath)
# Load the game.toml data
with open('game.toml', 'r') as f:
gameData = tomllib.loads(f.read())
# Parse command line arguments
parser = argparse.ArgumentParser(prog=gameData['name'])
parser.add_argument('-sw', '--width', type=int, default=1280)
parser.add_argument('-sh', '--height', type=int, default=720)
parser.add_argument('-f', '--fullscreen', action='store_true')
args = parser.parse_args()
# Initialise screen
flags = 0
if args.fullscreen: flags |= pygame.FULLSCREEN
screen = pygame.display.set_mode((args.width, args.height), flags)
pygame.display.set_caption(gameData['name'])
# Initialise game
game = __init__.Game(screen, screen.size)
# Set to False when the game should exit
run = True
while run:
# Event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
game.onEvent(event)
# Draw loop
game.draw()
# Clean up
os.chdir(originalCWD)
game.close()
pygame.quit()

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@ -4,18 +4,18 @@ import gameUtils
import NoPELib import NoPELib
class Game(gameUtils.Game): class Game(gameUtils.Game):
def __init__(self, surface, size): def __init__(self, *args, **kwargs):
""" """
Ran when the game starts. Ran when the game starts.
Args: You have access to the following variables:
surface (pygame.Surface): The surface you draw to. self.surf (pygame.Surface): This is the surface you draw onto.
size (list[int, int]): The size of the surface. self.pm (NoPELib.PlayerManager): This is where your players are stored.
self.cfg (dict): Everything from the `game.toml` file. You can access it like this: self.details['title']
""" """
pygame.init() # Don't remove this. It does important things. :3
self.surface = surface super().__init__(*args, **kwargs)
self.size = size
def onEvent(self, event): def onEvent(self, event):
""" """
@ -31,7 +31,9 @@ class Game(gameUtils.Game):
Ran once per frame, put your drawing code and any Ran once per frame, put your drawing code and any
game logic that should be ran once per frame in here. game logic that should be ran once per frame in here.
""" """
pass
# Don't remove this. It does important things. :3
super().update()
def close(self): def close(self):
""" """