So apparently if you don't put all of this in it's own directory, pip explodes.
This commit is contained in:
4
src/gameUtils/__init__.py
Normal file
4
src/gameUtils/__init__.py
Normal file
@ -0,0 +1,4 @@
|
||||
from .base import Game
|
||||
from .utils import centre
|
||||
from .anim import AnimationHandler
|
||||
from .anim import AnimatedObject
|
||||
85
src/gameUtils/anim.py
Normal file
85
src/gameUtils/anim.py
Normal file
@ -0,0 +1,85 @@
|
||||
import pygame
|
||||
import time
|
||||
|
||||
class AnimationHandler(pygame.Surface):
|
||||
"""
|
||||
TODO: Write documentation on this, it takes in a
|
||||
webp file, and handles drawing it to the screen in
|
||||
a way that doesn't rely on frame counters.
|
||||
"""
|
||||
def __init__(self, animationID: str, animationPath: str, fps: int):
|
||||
self.animationID = animationID
|
||||
self.frames = pygame.image.load_animation(animationPath)
|
||||
self.fps = fps
|
||||
self.frameCount = len(self.frames)
|
||||
|
||||
# TODO: Add optional transparancy?
|
||||
class AnimatedObject:
|
||||
"""
|
||||
|
||||
"""
|
||||
def __init__(self, baseFrame):
|
||||
"""
|
||||
Args:
|
||||
baseFrame: A still image that gets displayed when no other animation is playing.
|
||||
"""
|
||||
|
||||
self._currentAnim = None
|
||||
self._animStart = None
|
||||
self._animations = {}
|
||||
self.baseFrame = pygame.image.load(baseFrame)
|
||||
self._surf = pygame.Surface(self.baseFrame.size)
|
||||
|
||||
def getFrame(self) -> pygame.Surface:
|
||||
"""
|
||||
Gets the current frame based on which animation is playing, and the current time.
|
||||
|
||||
Returns:
|
||||
pygame.Surface: The current frame
|
||||
"""
|
||||
|
||||
self._surf.fill((0, 0, 0))
|
||||
|
||||
if self._currentAnim == None:
|
||||
self._surf.blit(self.baseFrame, (0, 0))
|
||||
else:
|
||||
frame = min(round((time.perf_counter() - self._animStart) * self._currentAnim.fps), self._currentAnim.frameCount - 1)
|
||||
self._surf.blit(self._currentAnim.frames[frame][0], (0, 0))
|
||||
if frame == self._currentAnim.frameCount - 1:
|
||||
self._currentAnim = None
|
||||
self._animStart = None
|
||||
|
||||
return self._surf
|
||||
|
||||
|
||||
def addAnimation(self, animation: AnimationHandler):
|
||||
"""
|
||||
Adds an animation to the object.
|
||||
|
||||
Args:
|
||||
animation (AnimationHandler): The actual animation.
|
||||
animationID (str): The ID that's later used to play the animation.
|
||||
"""
|
||||
self._animations.update({animation.animationID: animation})
|
||||
|
||||
def playAnim(self, animationID: str):
|
||||
"""
|
||||
Plays an animation.
|
||||
|
||||
Args:
|
||||
animationID (str): The animation ID to play.
|
||||
"""
|
||||
self._animStart = time.perf_counter()
|
||||
self._currentAnim = self._animations[animationID]
|
||||
|
||||
def get_view(self):
|
||||
print(f'get_view called')
|
||||
return super().get_view()
|
||||
|
||||
def get_buffer(self):
|
||||
print(f'get_buffer called')
|
||||
return super().get_buffer()
|
||||
|
||||
def copy(self):
|
||||
print(f'copy called')
|
||||
return super().copy()
|
||||
26
src/gameUtils/base.py
Normal file
26
src/gameUtils/base.py
Normal file
@ -0,0 +1,26 @@
|
||||
import tomllib
|
||||
|
||||
class Game:
|
||||
def __init__(self, surface):
|
||||
"""
|
||||
Initialises some things for the game developers.
|
||||
|
||||
Args:
|
||||
surface (pygame.Surface): The surface the game devs draw on.
|
||||
"""
|
||||
|
||||
self.surf = surface
|
||||
self.size = self.surf.size
|
||||
self.pm = None
|
||||
|
||||
with open('./game.toml', 'r') as f:
|
||||
self.cfg = tomllib.loads(f.read())
|
||||
|
||||
def update(self):
|
||||
pass
|
||||
|
||||
def onEvent(self, event):
|
||||
pass
|
||||
|
||||
def close(self):
|
||||
pass
|
||||
14
src/gameUtils/utils.py
Normal file
14
src/gameUtils/utils.py
Normal file
@ -0,0 +1,14 @@
|
||||
import pygame
|
||||
|
||||
def centre(surface: pygame.Surface, rect: tuple[int, int, int, int]) -> pygame.Surface:
|
||||
"""
|
||||
Centres a surface within a given rectangle.
|
||||
|
||||
Args:
|
||||
surface: The surface to be centred.
|
||||
rect: The rectangle the surface will be centred in.
|
||||
|
||||
Returns:
|
||||
pygame.Surface
|
||||
"""
|
||||
pass
|
||||
Reference in New Issue
Block a user