Added timeouts
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@ -3,4 +3,5 @@ from .utils import centre
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from .anim import AnimationHandler
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from .anim import AnimatedObject
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from .events import AnimStart
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from .events import AnimFinish
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from .events import AnimFinish
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from .events import Timeout
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@ -1,5 +1,7 @@
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from .events import Timeout
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from .anim import AnimatedObject
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import tomllib
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import time
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class Game:
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def __init__(self, surface):
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@ -13,12 +15,21 @@ class Game:
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self.surf = surface
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self.size = self.surf.size
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self.pm = None
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# Holds all the timeouts that haven't been fired yet
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self._timeouts = []
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with open('./game.toml', 'r') as f:
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self.cfg = tomllib.loads(f.read())
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def update(self):
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pass
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"""
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Updates some core things in the background.
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"""
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for timeout in self._timeouts.copy():
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if timeout.fireOn <= time.perf_counter():
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self.onEvent(timeout)
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self._timeouts.remove(timeout)
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def onEvent(self, event):
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pass
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@ -28,3 +39,16 @@ class Game:
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def createAnimObj(self, *args, **kwargs):
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return AnimatedObject(self, *args, **kwargs)
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def timeout(self, id: str, delay: float):
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"""
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Fires a Timeout event with the specified ID
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after the specified delay.
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Args:
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id (str): The timeout ID.
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delay (float): How long (in seconds)
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to wait before firing.
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"""
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self._timeouts.append(Timeout(id, time.perf_counter()+delay))
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@ -1,3 +1,5 @@
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import time
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class _event:
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def __init__(self):
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self.type = self.__class__
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@ -18,4 +20,17 @@ class AnimFinish(_event):
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self.animationID = animationID
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def __repr__(self):
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return f'<AnimFinish | {self.objectID=} | {self.animationID=}>'
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return f'<AnimFinish | {self.objectID=} | {self.animationID=}>'
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class Timeout(_event):
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def __init__(self, timeoutID, fireOn):
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super().__init__()
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# The timeout ID specified by the user
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self.timeoutID = timeoutID
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# When the event should be fired
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self.fireOn = fireOn
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# When it was created
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self.created = time.perf_counter()
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def __repr__(self):
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return f'<Timeout | {self.timeoutID=} | {self.fireOn=} | {self.created=}>'
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