Added animation events
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@ -2,3 +2,5 @@ from .base import Game
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from .utils import centre
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from .anim import AnimationHandler
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from .anim import AnimatedObject
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from .events import AnimStart
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from .events import AnimFinish
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@ -1,3 +1,5 @@
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from .events import AnimStart
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from .events import AnimFinish
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import pygame
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import time
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@ -18,12 +20,16 @@ class AnimatedObject:
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"""
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"""
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def __init__(self, baseFrame):
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def __init__(self, _game, objectID: str, baseFrame: str):
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"""
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Args:
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_game: Used internally.
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objectID: Used to identify this animated object.
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baseFrame: A still image that gets displayed when no other animation is playing.
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"""
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self._game = _game
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self.objectID = objectID
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self._currentAnim = None
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self._animStart = None
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self._animations = {}
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@ -47,6 +53,7 @@ class AnimatedObject:
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frame = min(round((time.perf_counter() - self._animStart) * self._currentAnim.fps), self._currentAnim.frameCount - 1)
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self._surf.blit(self._currentAnim.frames[frame][0], (0, 0))
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if frame == self._currentAnim.frameCount - 1:
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self._game.onEvent(AnimFinish(self.objectID, self._currentAnim.animationID))
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self._currentAnim = None
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self._animStart = None
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@ -63,12 +70,16 @@ class AnimatedObject:
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"""
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self._animations.update({animation.animationID: animation})
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def playAnim(self, animationID: str):
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def playAnim(self, animationID: str, overrideCurrentAnim=False):
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"""
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Plays an animation.
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Args:
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animationID (str): The animation ID to play.
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"""
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if self._currentAnim != None and not overrideCurrentAnim: return
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self._animStart = time.perf_counter()
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self._currentAnim = self._animations[animationID]
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self._game.onEvent(AnimStart(self.objectID, animationID))
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@ -1,3 +1,4 @@
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from .anim import AnimatedObject
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import tomllib
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class Game:
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@ -24,3 +25,6 @@ class Game:
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def close(self):
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pass
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def createAnimObj(self, *args, **kwargs):
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return AnimatedObject(self, *args, **kwargs)
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21
src/gameUtils/events.py
Normal file
21
src/gameUtils/events.py
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@ -0,0 +1,21 @@
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class _event:
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def __init__(self):
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self.type = self.__class__
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class AnimStart(_event):
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def __init__(self, objectID, animationID):
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super().__init__()
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self.objectID = objectID
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self.animationID = animationID
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def __repr__(self):
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return f'<AnimFinish | {self.objectID=} | {self.animationID=}>'
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class AnimFinish(_event):
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def __init__(self, objectID, animationID):
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super().__init__()
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self.objectID = objectID
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self.animationID = animationID
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def __repr__(self):
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return f'<AnimFinish | {self.objectID=} | {self.animationID=}>'
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