Compare commits

...

10 Commits

Author SHA1 Message Date
28f9c01f14 Added more notes / todos 2025-06-23 22:20:36 +01:00
24d6addc24 Added note 2025-06-23 21:18:59 +01:00
c0ebfa42b7 Added more TODOs for me (: 2025-06-23 20:37:52 +01:00
44696a0ac3 Added TODO for me to deal with later 2025-06-23 20:10:55 +01:00
1686e53b28 Did more unforgivable sins 2025-06-23 14:45:29 +01:00
132cfab990 Started work on turn based systems 2025-06-23 12:30:39 +01:00
c2db8b386e Added TODO 2025-06-22 20:01:19 +01:00
265322f58b My bad team, this one will work for sure 2025-06-22 18:09:09 +01:00
5dbd9211de Added awaitingTimeout function (not tested, good luck team) 2025-06-22 18:00:42 +01:00
2a0def7fa6 Added NoPELib integration 2025-06-22 17:36:43 +01:00
4 changed files with 100 additions and 8 deletions

2
TODO.md Normal file
View File

@ -0,0 +1,2 @@
# TODO
- Add turn / round based systems

View File

@ -5,3 +5,5 @@ from .anim import AnimatedObject
from .events import AnimStart
from .events import AnimFinish
from .events import Timeout
from .turns import BaseTurnHandler
from .turns import RoundTable

View File

@ -1,5 +1,6 @@
from .events import Timeout
from .anim import AnimatedObject
import NoPELib
import tomllib
import time
@ -12,15 +13,15 @@ class Game:
surface (pygame.Surface): The surface the game devs draw on.
"""
self.surf = surface
self.size = self.surf.size
self.pm = None
# Holds all the timeouts that haven't been fired yet
self._timeouts = []
with open('./game.toml', 'r') as f:
self.cfg = tomllib.loads(f.read())
self.surf = surface
self.size = self.surf.size
self.pm = NoPELib.PlayersManager(self.cfg['name'], playersPath='../players.json')
# Holds all the timeouts that haven't been fired yet
self._timeouts = []
def update(self):
"""
Updates some core things in the background.
@ -60,3 +61,21 @@ class Game:
"""
self._timeouts.append(Timeout(id, time.perf_counter()+delay))
def awaitingTimeout(self, id: str):
"""
Tells you if a timeout ID is on the timeout stack.
Args:
id (str): The timeout ID.
Returns:
bool: True if there is a timeout with that ID
ID on the stack, False otherwise.
"""
return any([timeout.timeoutID == id for timeout in self._timeouts])
# TODO: Add popup method
# TODO: add punish(player, intensity)

69
src/gameUtils/turns.py Normal file
View File

@ -0,0 +1,69 @@
# TODO: Add a variable for the game developers to see if pain is "avaialbe",
# I.E. has the shocker been passed to the next player.
# Also add a pop-up, probably using pygame-gui, to tell the player
# to pass the shocker to the next person.
# NOTE: Each expansion is assigned multiple players, if an expansion has a tag
# such as "ONE_PERSON_ONLY", it means that when the game developer wants
# to go to the next player, it must self.notify() the players to pass the
# physical object around.
# NOTE: That tag IS NOT a part of NoPE-Lib or PDO-Lib. It simply acts as an
# identifier for games to use.
# TODO: Add player config editor.
class BaseTurnHandler:
def __init__(self, playersManager):
"""
The base turn handler metaclass, used to create round
handlers such as round table.
"""
self._pm = playersManager
# The current turn number (0 based)
self.turn = 0
# The maximum number of turns
self.turns = len(self._pm)
# The current round number (0 based)
self.round = 0
# Which players are playing in this turn
self.playing = []
def next(self):
raise NotImplementedError
class RoundTable(BaseTurnHandler):
"""
A simple "round table" round system.
"""
# TODO: Add some kind of implementation with NoPE
# to determain if we actually need to re-assign PDOs.
def __init__(self, teamSize: int, *args, **kwargs):
"""
"""
super().__init__(*args, **kwargs)
if teamSize > len(self._pm):
raise Exception('Too little players for specified team size.') # TODO: Custom exception
self.teamSize = teamSize
self.turns //= self.teamSize
self.turn -= 1
self.next()
def next(self):
"""
Oh god I hate it.
"""
self.turn += 1
if self.turn >= self.turns:
self.turn -= self.turns
self.round += 1
self.playing = []
playerNames = list(self._pm.keys())
for i in range(self.teamSize):
self.playing.append(self._pm[playerNames[(i+self.turn)%len(playerNames)]])
return self.playing