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2 changed files with 76 additions and 17 deletions

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@ -7,4 +7,4 @@ name = "gameUtils"
version = "1.0.0"
description = "A set of utilities to make the game development process less painful (despite the organisation name) and more unified."
authors = [{ name = "Brosef" }]
dependencies = ["pygame-ce"]
dependencies = ["pygame-ce", "pygame_gui"]

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@ -1,9 +1,11 @@
from .events import Timeout
from .anim import AnimatedObject
import NoPELib
import tomllib
import time
import NoPELib
from .events import Timeout
from .anim import AnimatedObject
class Game:
def __init__(self, surface):
"""
@ -21,22 +23,54 @@ class Game:
self.pm = NoPELib.PlayersManager(self.cfg['name'], playersPath='../players.json')
# Holds all the timeouts that haven't been fired yet
self._timeouts = []
# The following are used by self.popup() to halt some events
self._haltUpdate = False
self._haltEvents = False
# Will become a pygame.Surface with the popup contents
self._popupMenu = None
def update(self):
"""
Updates some core things in the background.
Intended to be overridden by the game developer.
See BaseGame for documentation.
"""
def _update(self):
"""
Updates some core things in the background, and calls update()
"""
# Handle timeouts
for timeout in self._timeouts.copy():
if timeout.fireOn <= time.perf_counter():
self.onEvent(timeout)
self._timeouts.remove(timeout)
# Game update
if not self._haltUpdate:
self.update()
# TODO: Draw things like debug menu, etc.
def onEvent(self, event):
pass
"""
Intended to be overridden by the game developer.
See BaseGame for documentation.
"""
def _onEvent(self, event):
"""
Updates some core things in the background, and calls onEvent()
"""
if not self._haltEvents:
self.onEvent(event)
def close(self):
pass
"""
Intended to be overridden by the game developer.
See BaseGame for documentation.
"""
def createAnimObj(self, *args, **kwargs):
"""
@ -62,20 +96,45 @@ class Game:
self._timeouts.append(Timeout(id, time.perf_counter()+delay))
def awaitingTimeout(self, id: str):
def awaitingTimeout(self, timeoutID: str):
"""
Tells you if a timeout ID is on the timeout stack.
Args:
id (str): The timeout ID.
timeoutID (str): The timeout ID.
Returns:
bool: True if there is a timeout with that ID
ID on the stack, False otherwise.
"""
return any([timeout.timeoutID == id for timeout in self._timeouts])
return any(timeout.timeoutID == timeoutID for timeout in self._timeouts)
# TODO: Add popup method
def popup(self, title: str, text: str, haltUpdate: bool=False, haltEvents: bool=True):
"""
Pops up a dialogue box.
# TODO: add punish(player, intensity)
Args:
title (str): The big "title" text to be displayed.
text (str): The main body text to be displayed.
haltUpdate (bool): If True, the games update() method will not be called until
the popup is dismissed. Default: False.
haltEvents (bool): If True, the games onEvent() method will not be called until
the popup is dismissed. Default: True.
"""
self._haltUpdate = haltUpdate
self._haltEvents = haltEvents
def punish(self, player, intensity: float):
"""
Handles punishing players for most games.
Handles games preferences on PDO order?
Handles auto popups for messaged events.
Args:
player (NoPELib.Player): The player to punish.
intensity (float): The intensity to punish the player.
"""