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3 Commits

Author SHA1 Message Date
95afab5431 Implemented centre() 2025-06-21 23:03:38 +01:00
d897a3744d Added documentation for createAnimObj() 2025-06-21 23:03:27 +01:00
4161ec9c5b Added timeouts 2025-06-21 23:03:11 +01:00
4 changed files with 62 additions and 6 deletions

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@ -3,4 +3,5 @@ from .utils import centre
from .anim import AnimationHandler from .anim import AnimationHandler
from .anim import AnimatedObject from .anim import AnimatedObject
from .events import AnimStart from .events import AnimStart
from .events import AnimFinish from .events import AnimFinish
from .events import Timeout

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@ -1,5 +1,7 @@
from .events import Timeout
from .anim import AnimatedObject from .anim import AnimatedObject
import tomllib import tomllib
import time
class Game: class Game:
def __init__(self, surface): def __init__(self, surface):
@ -13,12 +15,21 @@ class Game:
self.surf = surface self.surf = surface
self.size = self.surf.size self.size = self.surf.size
self.pm = None self.pm = None
# Holds all the timeouts that haven't been fired yet
self._timeouts = []
with open('./game.toml', 'r') as f: with open('./game.toml', 'r') as f:
self.cfg = tomllib.loads(f.read()) self.cfg = tomllib.loads(f.read())
def update(self): def update(self):
pass """
Updates some core things in the background.
"""
for timeout in self._timeouts.copy():
if timeout.fireOn <= time.perf_counter():
self.onEvent(timeout)
self._timeouts.remove(timeout)
def onEvent(self, event): def onEvent(self, event):
pass pass
@ -27,4 +38,25 @@ class Game:
pass pass
def createAnimObj(self, *args, **kwargs): def createAnimObj(self, *args, **kwargs):
"""
Creates an animated object.
Args:
objectID (str): The ID of the object.
baseFrame (str): The path to the base frame.
"""
return AnimatedObject(self, *args, **kwargs) return AnimatedObject(self, *args, **kwargs)
def timeout(self, id: str, delay: float):
"""
Fires a Timeout event with the specified ID
after the specified delay.
Args:
id (str): The timeout ID.
delay (float): How long (in seconds)
to wait before firing.
"""
self._timeouts.append(Timeout(id, time.perf_counter()+delay))

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@ -1,3 +1,5 @@
import time
class _event: class _event:
def __init__(self): def __init__(self):
self.type = self.__class__ self.type = self.__class__
@ -18,4 +20,17 @@ class AnimFinish(_event):
self.animationID = animationID self.animationID = animationID
def __repr__(self): def __repr__(self):
return f'<AnimFinish | {self.objectID=} | {self.animationID=}>' return f'<AnimFinish | {self.objectID=} | {self.animationID=}>'
class Timeout(_event):
def __init__(self, timeoutID, fireOn):
super().__init__()
# The timeout ID specified by the user
self.timeoutID = timeoutID
# When the event should be fired
self.fireOn = fireOn
# When it was created
self.created = time.perf_counter()
def __repr__(self):
return f'<Timeout | {self.timeoutID=} | {self.fireOn=} | {self.created=}>'

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@ -1,14 +1,22 @@
import pygame import pygame
def centre(surface: pygame.Surface, rect: tuple[int, int, int, int]) -> pygame.Surface: def centre(surface: pygame.Surface, size: tuple[int, int]) -> pygame.Surface:
""" """
Centres a surface within a given rectangle. Centres a surface within a given rectangle.
Args: Args:
surface: The surface to be centred. surface: The surface to be centred.
rect: The rectangle the surface will be centred in. size: The size of the rectangle the surface will be centred in.
Returns: Returns:
pygame.Surface pygame.Surface
""" """
pass
surf = pygame.Surface(size)
offX = surf.size[0]//2 - surface.size[0]//2
offY = surf.size[1]//2 - surface.size[1]//2
surf.blit(surface, (offX, offY))
return surf