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Author SHA1 Message Date
f1c6c7c23d Implemented AnimatedObject 2025-06-20 12:27:48 +01:00
8ce99ca561 Fixed typo 2025-06-20 12:27:29 +01:00
2 changed files with 24 additions and 6 deletions

View File

@ -1,4 +1,4 @@
from .base import Game
from .utils import centre
from .anim import AnimatedHandler
from .anim import AnimationHandler
from .anim import AnimatedObject

View File

@ -1,4 +1,5 @@
import pygame
import time
class AnimationHandler(pygame.Surface):
"""
@ -6,9 +7,13 @@ class AnimationHandler(pygame.Surface):
webp file, and handles drawing it to the screen in
a way that doesn't rely on frame counters.
"""
def __init__(self, animationPath):
pass
def __init__(self, animationID: str, animationPath: str, fps: int):
self.animationID = animationID
self.frames = pygame.image.load_animation(animationPath)
self.fps = fps
self.frameCount = len(self.frames)
# TODO: Add optional transparancy?
class AnimatedObject:
"""
@ -22,7 +27,8 @@ class AnimatedObject:
self._currentAnim = None
self._animStart = None
self._animations = {}
#self.baseFrame = pygame.image.load(baseFrame)
self.baseFrame = pygame.image.load(baseFrame)
self._surf = pygame.Surface(self.baseFrame.size)
def getFrame(self) -> pygame.Surface:
"""
@ -32,9 +38,21 @@ class AnimatedObject:
pygame.Surface: The current frame
"""
self._surf.fill((0, 0, 0))
if self._currentAnim == None:
self._surf.blit(self.baseFrame, (0, 0))
else:
frame = min(round((time.perf_counter() - self._animStart) * self._currentAnim.fps), self._currentAnim.frameCount - 1)
self._surf.blit(self._currentAnim.frames[frame][0], (0, 0))
if frame == self._currentAnim.frameCount - 1:
self._currentAnim = None
self._animStart = None
return self._surf
def addAnimation(self, animation: AnimationHandler, animationID: str):
def addAnimation(self, animation: AnimationHandler):
"""
Adds an animation to the object.
@ -42,7 +60,7 @@ class AnimatedObject:
animation (AnimationHandler): The actual animation.
animationID (str): The ID that's later used to play the animation.
"""
self.animations.update({animationID: animation})
self._animations.update({animation.animationID: animation})
def playAnim(self, animationID: str):
"""