Update Timeouts
@ -12,3 +12,8 @@ def onEvent(self, event):
|
||||
if event.type == gameUtils.Timeout:
|
||||
print(f'Timeout {event.timeoutID} just fired.')
|
||||
```
|
||||
|
||||
## To see if there's a timeout on the stack:
|
||||
```python
|
||||
self.awaitingTimeout(timeoutID)
|
||||
```
|
||||
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Block a user