Implemented alot of methods in ExpansionsManager
This commit is contained in:
@ -1,7 +1,4 @@
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"""
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Needs to manage any number of players
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Needs to work with mulitple rounds/turns
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Needs to handle modifying number of players
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"""
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@ -10,10 +7,23 @@ import copy
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import json
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import logging
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from pathlib import Path
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import PDOLib
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_log = logging.getLogger('NoPE-Lib')
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class Hook:
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def __init__(self):
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self._slot = []
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def __call__(self, *args, **kwargs):
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for fct in self._slot:
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fct(*args, **kwargs)
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def connect(self, fct):
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self._slot.append(fct)
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class PlayersManager:
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"""
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Manager of players for a given game.
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@ -22,20 +32,21 @@ class PlayersManager:
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Attributes:
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gameID (str): The gameID of the active game
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config (dict): The in memory state of the config file
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Methods:
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save:
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"""
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defaultPlayerConfig = {"flags": [], "expansions": {}, "games": {}}
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def __init__(self, gameID: str=None, activePlayers: list[str]=None, playersPath: str='./players.json', loggerID: str='PlayersManager', includedExpansions: tuple[str]=None):
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def __init__(self, gameID: str=None, activePlayers: list[str]=None, playersPath: str='../players.json', loggerID: str='PlayersManager', includedExpansions: tuple[str]=None):
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"""
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Initialises a list of players.
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Args:
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gameID (str): The ID of the game used in the configuration file.
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activePlayers (list of str): The names of the players that are playing. Defaults to none which includes all players.
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playersPath (str, optional): The path of the players.json file. Defaults to './players.json'.
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playersPath (str, optional): The path of the players.json file. Defaults to '../players.json'.
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loggerID (str, optional): The ID used for logging. Defaults to 'Players'.
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"""
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@ -54,45 +65,45 @@ class PlayersManager:
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for name, player_cfg in self._cfg["players"].items()
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if name in activePlayers
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}
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# Create the signals
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self.onMadePlayerActive = Hook()
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self.onMadePlayerInactive = Hook()
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def __getitem__(self, playerName: str):
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"""
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Get a player object.
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If the player wasn't active, make them active.
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If the player is not active, make them active.
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If the player didn't exist previously, create a default config and make them active.
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"""
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if playerName not in self._cfg["players"]:
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# Create the brand new player
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self._cfg["players"][playerName] = copy.deepcopy(self.defaultPlayerConfig)
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newPlayer = Player(playerName, self, **self._cfg["players"][playerName])
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# Make the player active
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self._player_data[playerName] = newPlayer
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self._log.debug(f"Created a new player called {playerName}")
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return newPlayer
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elif playerName not in self._player_data:
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if playerName not in self._player_data:
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# Fetch the player's data and make them active
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playerAdded = Player(playerName, self, **self._cfg["players"][playerName])
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self._player_data[playerName] = playerAdded
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self._log.debug(f"Fetched {playerName}'s data and made them active")
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return playerAdded
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if playerName in self._cfg["players"]:
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self[playerName] = self._cfg["players"][playerName]
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else:
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self[playerName] = copy.deepcopy(self.defaultPlayerConfig)
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self._log.debug(f"Made {playerName} active")
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self.onMadePlayerActive(playerName)
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return self._player_data[playerName]
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def __setitem__(self, playerName: str, config: dict, makeNewPlayerObject=False):
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"""
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Replace a player's config with another one. It possible to also automatically replace the
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player object by specifying the corresponding argument.
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Replace a player's config with another one.
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Arguments:
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playerName (str):
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config (dict):
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makeNewPlayerObject (bool):
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"""
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self._log.debug(f"Changed {playerName}'s config")
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if makeNewPlayerObject:
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previousInstance = self._player_data[playerName]
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self._player_data[playerName] = Player(playerName, self, **config)
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del previousInstance
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self._cfg["players"][playerName] = config
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self._log.debug(f"Changed {playerName}'s config")
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def __delitem__(self, playerName):
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self._log.debug(f"Removing {playerName} from active players")
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del self._player_data[playerName]
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self._log.debug(f"Removed {playerName} from active players")
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def __len__(self):
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return len(self._player_data)
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@ -103,6 +114,10 @@ class PlayersManager:
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def __repr__(self):
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return f"Manager is playing {self.gameID} with {len(self._player_data)} active players"
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@property
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def config(self):
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return copy.deepcopy(self._cfg)
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@property
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def gameID(self):
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return self._currentGameID
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@ -146,6 +161,7 @@ class Player:
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Methods:
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generateConfig:
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punish:
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"""
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def __init__(self, name: str, manager: PlayersManager, **cfg):
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self._name = name
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@ -195,7 +211,7 @@ class Player:
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def punish(self, value, preferedExpansion: str=None):
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do_something = lambda value: value
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additionalInfos = {
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"expansionID": "challengeDB",
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"expansionClass": "challengeDB",
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"balancedValue": 0.2,
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"showOnScreen": "Do 100 push-up",
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"error": None,
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@ -210,6 +226,7 @@ class Expansion:
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"""
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Attributes:
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specs:
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Methods:
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step:
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@ -217,13 +234,19 @@ class Expansion:
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close:
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"""
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@abc.abstractmethod
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def __init__(self):
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"""
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Raise an error if not available
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Intended behavior of the method:
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Initialise the creation of an expansion
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Should NEVER use any kind of argument.
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Raise an error if not available.
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"""
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pass
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@property
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def specs(self):
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return self._specs
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@abc.abstractmethod
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def step(self, action):
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"""
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@ -239,6 +262,9 @@ class Expansion:
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def close(self):
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pass
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def makeSpecs(self):
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pass
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class ExpansionsManager:
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"""
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@ -247,15 +273,32 @@ class ExpansionsManager:
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Attributes:
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includedExpansions: tuple of str
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Container of the expansions to try making available
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releventExpansions: dict of Expansion
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activeExpansions: dict of Expansion
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Container of the relevent expansions
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TODO Add an interface to allow the modification of the expansion settings
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"""
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defaultExpansionConfig = {"players": (), "types": ()}
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keysConvert2Tuple = ("players", "types")
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tags = ["shock", "spice", "sour", "drink", "challenge"]
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def __init__(self, playersManager: PlayersManager, includedExpansions: tuple[str]=None):
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# Create the attributes
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self.playersManager = playersManager
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self._cfg = playersManager.config["expansions"]
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self._includedExpansions = tuple(includedExpansions) if includedExpansions is not None else ()
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self._releventExpansions = {} # TODO Populate the dictionnary
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# Convert the required lists into tuples
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for expansionID in self._cfg["expansions"]:
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for key in self.keysConvert2Tuple:
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self._cfg["expansions"][expansionID][key] = tuple(self._cfg["expansions"][expansionID][key])
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# Compute the active expansions
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self._activeExpansions = {}
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for expansionID in self._listPossiblyValidExpansions():
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self._createExpansion(expansionID)
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# Connect the signals to the slots
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playersManager.onMadePlayerActive.connect(self._activePlayerAdded)
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playersManager.onMadePlayerInactive.connect(self._activePlayerRemoved)
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@property
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def includedExpansions(self):
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@ -264,40 +307,104 @@ class ExpansionsManager:
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@includedExpansions.setter
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def includedExpansions(self, newIncluded: tuple[str]):
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self._includedExpansions = tuple(newIncluded)
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self._includedChanged()
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self._includeChanged()
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@includedExpansions.deleter
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def includedExpansions(self):
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self._includedExpansions = ()
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@property
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def releventExpansions(self):
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return self._releventExpansions
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def activeExpansions(self):
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return self._activeExpansions
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def _includedChanged(self):
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"""
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Compute the list of only the relevant expansions.
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The expansions that do not exists are excluded.
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The expansions that have no players assigned to them are excluded.
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The expansions that are not responding are excluded.
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"""
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pass
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def _getPlayersFillMissing(self, expansionID):
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return set(self._cfg["expansions"].get(expansionID, {}).get("players", []))
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def _activePlayersChanged(self, activatePlayers):
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def _listPossiblyValidExpansions(self):
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"""
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List expansions that are included, defined in PDOLib and are available to at least one active player.
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"""
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activePlayers = set(self.playersManager.keys())
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possiblyValidExpansions = [
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expansion for expansion in self._includedExpansions
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if hasattr(PDOLib, expansion) and not self._getPlayersFillMissing(expansion).isdisjoint(activePlayers)
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]
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return possiblyValidExpansions
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def _createExpansion(self, expansionID):
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try:
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expansion = getattr(PDOLib, expansionID)()
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except:
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pass
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else:
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self._activeExpansions[expansionID] = expansion
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def _removeExpansion(self, expansionID):
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expansion = self._activeExpansions.pop(expansionID)
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expansion.close()
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del expansion
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def _includeChanged(self):
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"""
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Update the list of active Expansions
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"""
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# Compute the expansions involved in the modification
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possiblyValidExpansions = set(self._listPossiblyValidExpansions())
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previousExpansions = set(self._includedExpansions)
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# Remove irrelevant expansions
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expansionsToRemove = previousExpansions.difference(possiblyValidExpansions)
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for expansionID in expansionsToRemove:
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self._activeExpansions.pop(expansionID).close()
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# Add the new expansions
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expansionsToAdd = possiblyValidExpansions.difference(previousExpansions)
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for expansionID in expansionsToAdd:
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self._createExpansion(expansionID)
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def _activePlayerAdded(self, playerName):
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# Find the expansions that are to be created
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possibleAddition = set(self._includedExpansions).difference(self.activeExpansions)
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filteredAddition = [
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expansionID for expansionID in possibleAddition
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if hasattr(PDOLib, expansionID) and playerName in self._getPlayersFillMissing(expansionID)
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]
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# Create the expansions
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for expansionID in filteredAddition:
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self._createExpansion(expansionID)
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def _activePlayerRemoved(self, playerName):
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# Find the expansions that are to be created
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filteredRemoval = [
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expansionID for expansionID in self.activeExpansions
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if playerName in self._cfg["players"] and len(self._cfg["players"])
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]
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# Close the expansions
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for expansionID in filteredRemoval:
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self._removeExpansion(expansionID)
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def _errorOccured(self, expansionID):
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pass
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self._removeExpansion(expansionID)
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def _expansionPlayersChanged(self, expansionID):
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pass
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expansionIsActive = expansionID in self._activeExpansions
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activePlayers = set(self.playersManager.keys())
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expansionHasNoPlayers = self._getPlayersFillMissing(expansionID).isdisjoint(activePlayers)
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expansionDefined = hasattr(PDOLib, expansionID)
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if expansionIsActive and expansionHasNoPlayers:
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self._removeExpansion(expansionID)
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elif (not expansionIsActive) and (not expansionHasNoPlayers) and expansionDefined:
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self._createExpansion(expansionID)
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def resetExpansion(self, expansion: Expansion, suppressError: bool=False):
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def initilizeExpansion(self, expansionID: str, suppressError: bool=False):
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"""
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If the expansion was relevent, close it.
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In any case, try creating a new
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Initilise the expansion.
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"""
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# If the expansion was relevent, close it
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if expansionID in self._activeExpansions:
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self._removeExpansion(expansionID)
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if not suppressError:
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# Make sure that the expansion is relevent
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# Verify that creating the expansion was successful
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pass
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# Try creating a new instance of the expansion
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# Update the list of relevent expansions
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pass
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@ -315,3 +422,4 @@ if __name__ == "__main__":
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brosef.gameSave = [1]
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print(manager["Brosef"].gameSave)
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brosef.state = ["alive"]
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# TODO Verify that changing the gameID works as intended
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