Added a security to avoid reusing the same player object
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@ -80,6 +80,7 @@ class PlayersManager:
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self._log.debug(f"Changed {playerName}'s config")
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self._log.debug(f"Changed {playerName}'s config")
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if makeNewPlayerObject:
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if makeNewPlayerObject:
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self._player_data[playerName] = Player(playerName, self, **config)
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self._player_data[playerName] = Player(playerName, self, **config)
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del previousInstance
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self._cfg["players"][playerName] = config
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self._cfg["players"][playerName] = config
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def __delitem__(self, playerName):
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def __delitem__(self, playerName):
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