Linted code

This commit is contained in:
2025-06-24 08:01:53 +01:00
parent 214edfbe3a
commit 32aa61533c

View File

@ -76,14 +76,14 @@ class Launcher:
os.chdir(game.path) os.chdir(game.path)
# Load the games game.py file. # Load the games game.py file.
spec = importlib.util.spec_from_file_location(game.id, os.path.join(game.path, 'game.py')) spec = importlib.util.spec_from_file_location(game.id, os.path.join(game.path, 'game.py'))
foo = importlib.util.module_from_spec(spec) module = importlib.util.module_from_spec(spec)
spec.loader.exec_module(foo) spec.loader.exec_module(module)
# Initialise the games Game class, then set the # Initialise the games Game class, then set the
# current game to that. # current game to that.
self.currentGame = foo.Game(self.gameSurface) self.currentGame = module.Game(self.gameSurface)
# Set the window title to the games name # Set the window title to the games name
pygame.display.set_caption(game.name) pygame.display.set_caption(game.name)
def update(self): def update(self):
for event in pygame.event.get(): for event in pygame.event.get():
if self.gameRunning: if self.gameRunning:
@ -98,7 +98,7 @@ class Launcher:
os.chdir(originalCWD) os.chdir(originalCWD)
pygame.display.set_caption('Pain Jam Launcher') pygame.display.set_caption('Pain Jam Launcher')
# If we launched directly into a game # If we launched directly into a game
if args.gameID != None: if args.gameID is not None:
# Exit the launcher when we exit the game # Exit the launcher when we exit the game
self.running = False self.running = False
else: else:
@ -108,7 +108,7 @@ class Launcher:
elif event.type == pygame.KEYDOWN: elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_1: if event.key == pygame.K_1:
self.loadGame(games['russianRoulette']) self.loadGame(games['russianRoulette'])
if self.gameRunning: if self.gameRunning:
self.currentGame._update() self.currentGame._update()
self.screen.blit(self.currentGame.surf, (0, 0)) self.screen.blit(self.currentGame.surf, (0, 0))
@ -118,13 +118,13 @@ class Launcher:
pygame.display.update() pygame.display.update()
self.clock.tick(args.fpsCap) self.clock.tick(args.fpsCap)
@property @property
def gameRunning(self): def gameRunning(self):
return self.currentGame != None return self.currentGame is not None
launcher = Launcher() launcher = Launcher()
if args.gameID != None: if args.gameID is not None:
launcher.loadGame(games[args.gameID]) launcher.loadGame(games[args.gameID])
while launcher.running: while launcher.running:
launcher.update() launcher.update()