Linted code

This commit is contained in:
2025-06-24 08:01:53 +01:00
parent 214edfbe3a
commit 32aa61533c

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@ -76,11 +76,11 @@ class Launcher:
os.chdir(game.path)
# Load the games game.py file.
spec = importlib.util.spec_from_file_location(game.id, os.path.join(game.path, 'game.py'))
foo = importlib.util.module_from_spec(spec)
spec.loader.exec_module(foo)
module = importlib.util.module_from_spec(spec)
spec.loader.exec_module(module)
# Initialise the games Game class, then set the
# current game to that.
self.currentGame = foo.Game(self.gameSurface)
self.currentGame = module.Game(self.gameSurface)
# Set the window title to the games name
pygame.display.set_caption(game.name)
@ -98,7 +98,7 @@ class Launcher:
os.chdir(originalCWD)
pygame.display.set_caption('Pain Jam Launcher')
# If we launched directly into a game
if args.gameID != None:
if args.gameID is not None:
# Exit the launcher when we exit the game
self.running = False
else:
@ -121,10 +121,10 @@ class Launcher:
@property
def gameRunning(self):
return self.currentGame != None
return self.currentGame is not None
launcher = Launcher()
if args.gameID != None:
if args.gameID is not None:
launcher.loadGame(games[args.gameID])
while launcher.running:
launcher.update()