Added basic popup code
This commit is contained in:
6
game.py
6
game.py
@ -84,14 +84,10 @@ class Game(gameUtils.Game):
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self.playSound(self.gunShot)
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self.playSound(self.gunShot)
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self.turnHandler.playing[0].punish(self.shockScale)
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self.turnHandler.playing[0].punish(self.shockScale)
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print(f'{self.turnHandler.playing[0].name} is fucking dead.')
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print(f'{self.turnHandler.playing[0].name} is fucking dead.')
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self.turnHandler.next()
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print(f'{self.turnHandler.playing[0].name} is up')
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return 0.04
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return 0.04
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#remember to add shock
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#remember to add shock
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else:
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else:
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self.playSound(self.gunBlank)
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self.playSound(self.gunBlank)
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self.turnHandler.next()
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print(f'{self.turnHandler.playing[0].name} is up')
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return 0
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return 0
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def onEvent(self, event):
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def onEvent(self, event):
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@ -122,6 +118,8 @@ class Game(gameUtils.Game):
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elif event.type == gameUtils.Timeout and event.timeoutID == 'FireDelay':
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elif event.type == gameUtils.Timeout and event.timeoutID == 'FireDelay':
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self.shockScale += self.fire() #check if the user gets shot
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self.shockScale += self.fire() #check if the user gets shot
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self.shockScale = min(self.shockScale, 1) #keeps shockScale in bounds
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self.shockScale = min(self.shockScale, 1) #keeps shockScale in bounds
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self.turnHandler.next()
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self.popup('Next player', f'Pass shocker to {self.turnHandler.playing[0].name},\nthen press R-CTRL+ENTER to continue.')
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def update(self):
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def update(self):
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"""
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"""
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