From 42aece206d9cacc327a51f951e7a05d349662db2 Mon Sep 17 00:00:00 2001 From: TRS_MML Date: Fri, 13 Jun 2025 23:11:45 +0100 Subject: [PATCH] Added code comments; some useful, others not so much --- __main__.py | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) diff --git a/__main__.py b/__main__.py index 1ecf31f..34a728f 100644 --- a/__main__.py +++ b/__main__.py @@ -29,6 +29,8 @@ MainSurface = pygame.Surface((screenw,screenh-yOffset)) clock = pygame.time.Clock() running = True #you better start running... + +#gun variables startSpin = False spinning = False spinInc = 0 @@ -55,16 +57,16 @@ while running: screen.blit(MainSurface,(0,yOffset)) #gun code WOO - if startSpin == True or spinning == True: - spinning = True - spinInc += 1 - if spinInc == 61: - spinInc = 0 - spinning = False - startSpin = False - fire() + if startSpin == True or spinning == True:#check if space was pressed or if the gun is already spinning + spinning = True #keep the gun spinning + spinInc += 1 #next gun frame + if spinInc == 61: #if we've reached the end + spinInc = 0 #reset frame count + spinning = False #stop spinning + startSpin = False #what did i say bitch? stop spinning + fire() #check if the user gets shot - screen.blit(gun[spinInc][0],(0,0)) + screen.blit(gun[spinInc][0],(0,0))#draw the gun pygame.display.flip()