Added gun cyclinder stop sfx
This commit is contained in:
3
game.py
3
game.py
@ -33,7 +33,7 @@ class Game(gameUtils.Game):
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self.gunShot = pygame.mixer.Sound("./assets/gun-shot.mp3")
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self.gunShot = pygame.mixer.Sound("./assets/gun-shot.mp3")
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self.gunSpin = pygame.mixer.Sound("./assets/gun-spin.mp3")
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self.gunSpin = pygame.mixer.Sound("./assets/gun-spin.mp3")
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self.gunLoad = pygame.mixer.Sound("./assets/gun-load.mp3")
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self.gunLoad = pygame.mixer.Sound("./assets/gun-load.mp3")
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self.gunCyclinder = pygame.mixer.Sound("./assets/gun-cylinder-stop.mp3")
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self.gunCyclinderStop = pygame.mixer.Sound("./assets/gun-cylinder-stop.mp3")
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#self.gun = pygame.load_animation('./assets/gun-spin.webp')
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#self.gun = pygame.load_animation('./assets/gun-spin.webp')
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self.gunFlash = pygame.image.load("./assets/muzzleflash.png")
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self.gunFlash = pygame.image.load("./assets/muzzleflash.png")
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@ -86,6 +86,7 @@ class Game(gameUtils.Game):
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elif event.type == gameUtils.AnimFinish:
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elif event.type == gameUtils.AnimFinish:
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if event.objectID == self.gun.objectID and event.animationID == 'spin':
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if event.objectID == self.gun.objectID and event.animationID == 'spin':
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self.timeout("FireDelay",randint(0,2000)/1000)
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self.timeout("FireDelay",randint(0,2000)/1000)
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self.playSound(self.gunCyclinderStop)
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elif event.type == gameUtils.Timeout:
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elif event.type == gameUtils.Timeout:
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self.shockScale += self.fire() #check if the user gets shot
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self.shockScale += self.fire() #check if the user gets shot
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