From 72f1891c87973cadcbfc14d6a39d497d49606b9b Mon Sep 17 00:00:00 2001 From: Brosef Date: Wed, 25 Jun 2025 12:29:46 +0100 Subject: [PATCH] Changed nextPlayer() call to happen after new animations --- game.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/game.py b/game.py index 8bf28e2..df7acd6 100644 --- a/game.py +++ b/game.py @@ -127,11 +127,12 @@ class Game(gameUtils.Game): if event.objectID == self.gun.objectID and event.animationID == 'spin': self.timeout("FireDelay",random.randint(750,2000)/1000) self.playSound(self.gunCyclinderStop) + elif event.objectID == self.gun.objectID and event.animationID in ['blank', 'fire']: + self.nextPlayer() elif event.type == gameUtils.Timeout and event.timeoutID == 'FireDelay': self.shockScale += self.fire() #check if the user gets shot self.shockScale = min(self.shockScale, 1) #keeps shockScale in bounds - self.nextPlayer() def update(self): """