diff --git a/__main__.py b/__main__.py index 9656484..a4db13e 100644 --- a/__main__.py +++ b/__main__.py @@ -31,6 +31,8 @@ MainSurface = pygame.Surface((screenw,screenh-yOffset)) clock = pygame.time.Clock() running = True #you better start running... + +#gun variables startSpin = False spinning = False spinInc = 0 @@ -57,16 +59,16 @@ while running: screen.blit(MainSurface,(0,yOffset)) #gun code WOO - if startSpin == True or spinning == True: - spinning = True - spinInc += 1 - if spinInc == 61: - spinInc = 0 - spinning = False - startSpin = False - fire() + if startSpin == True or spinning == True:#check if space was pressed or if the gun is already spinning + spinning = True #keep the gun spinning + spinInc += 1 #next gun frame + if spinInc == 61: #if we've reached the end + spinInc = 0 #reset frame count + spinning = False #stop spinning + startSpin = False #what did i say bitch? stop spinning + fire() #check if the user gets shot - screen.blit(gun[spinInc][0],(0,0)) + screen.blit(gun[spinInc][0],(0,0))#draw the gun