Switched from importing randint to importing random

This commit is contained in:
2025-06-25 08:00:32 +01:00
parent 2deb001322
commit ccf08724ab

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@ -1,6 +1,6 @@
import logging import logging
import pygame import pygame
from random import randint import random
import gameUtils import gameUtils
#Oh god here we go. I'm gonna screw up this entire thing #Oh god here we go. I'm gonna screw up this entire thing
@ -68,7 +68,7 @@ class Game(gameUtils.Game):
#I feel horrible writing this code this feels super unoptimised :c #I feel horrible writing this code this feels super unoptimised :c
# Bro I'm gonna be honest, there's not much I'd change about that, you're good. # Bro I'm gonna be honest, there's not much I'd change about that, you're good.
# The only thing I can think if just moving `set_volume()` to after both if statements. # The only thing I can think if just moving `set_volume()` to after both if statements.
self.musicNumber = randint(1,2) self.musicNumber = random.randint(1,2)
if self.musicNumber == 1: if self.musicNumber == 1:
pygame.mixer.music.load("./assets/surrounded.ogg") pygame.mixer.music.load("./assets/surrounded.ogg")
self.playMusic(-1) self.playMusic(-1)
@ -80,7 +80,7 @@ class Game(gameUtils.Game):
def fire(self):#LETS GO GAMBLING def fire(self):#LETS GO GAMBLING
if randint(1,6) == 6: if random.randint(1,6) == 6:
self.playSound(self.gunShot) self.playSound(self.gunShot)
self.turnHandler.playing[0].punish(self.shockScale) self.turnHandler.playing[0].punish(self.shockScale)
print(f'{self.turnHandler.playing[0].name} is fucking dead.') print(f'{self.turnHandler.playing[0].name} is fucking dead.')
@ -112,7 +112,7 @@ class Game(gameUtils.Game):
self.playSound(self.gunSpin) self.playSound(self.gunSpin)
elif event.type == gameUtils.AnimFinish: elif event.type == gameUtils.AnimFinish:
if event.objectID == self.gun.objectID and event.animationID == 'spin': if event.objectID == self.gun.objectID and event.animationID == 'spin':
self.timeout("FireDelay",randint(750,2000)/1000) self.timeout("FireDelay",random.randint(750,2000)/1000)
self.playSound(self.gunCyclinderStop) self.playSound(self.gunCyclinderStop)
elif event.type == gameUtils.Timeout and event.timeoutID == 'FireDelay': elif event.type == gameUtils.Timeout and event.timeoutID == 'FireDelay':