Switched from importing randint to importing random

This commit is contained in:
2025-06-25 08:00:32 +01:00
parent 2deb001322
commit ccf08724ab

View File

@ -1,6 +1,6 @@
import logging
import pygame
from random import randint
import random
import gameUtils
#Oh god here we go. I'm gonna screw up this entire thing
@ -68,7 +68,7 @@ class Game(gameUtils.Game):
#I feel horrible writing this code this feels super unoptimised :c
# Bro I'm gonna be honest, there's not much I'd change about that, you're good.
# The only thing I can think if just moving `set_volume()` to after both if statements.
self.musicNumber = randint(1,2)
self.musicNumber = random.randint(1,2)
if self.musicNumber == 1:
pygame.mixer.music.load("./assets/surrounded.ogg")
self.playMusic(-1)
@ -80,7 +80,7 @@ class Game(gameUtils.Game):
def fire(self):#LETS GO GAMBLING
if randint(1,6) == 6:
if random.randint(1,6) == 6:
self.playSound(self.gunShot)
self.turnHandler.playing[0].punish(self.shockScale)
print(f'{self.turnHandler.playing[0].name} is fucking dead.')
@ -112,7 +112,7 @@ class Game(gameUtils.Game):
self.playSound(self.gunSpin)
elif event.type == gameUtils.AnimFinish:
if event.objectID == self.gun.objectID and event.animationID == 'spin':
self.timeout("FireDelay",randint(750,2000)/1000)
self.timeout("FireDelay",random.randint(750,2000)/1000)
self.playSound(self.gunCyclinderStop)
elif event.type == gameUtils.Timeout and event.timeoutID == 'FireDelay':