diff --git a/__main__.py b/__main__.py deleted file mode 100644 index b98f690..0000000 --- a/__main__.py +++ /dev/null @@ -1,58 +0,0 @@ -# Import the game code -import __init__ - -import argparse -import tomllib -import pathlib -import pygame -import os - -# Store the current working directory -# This is used to revert the cd change -originalCWD = os.getcwd() - -# Get the path of the game -basePath = pathlib.Path(__file__).parent.resolve() - -# Set the current working directory -# to the base path of the game -os.chdir(basePath) - -# Load the game.toml data -with open('game.toml', 'r') as f: - gameData = tomllib.loads(f.read()) - -# Parse command line arguments -parser = argparse.ArgumentParser(prog=gameData['name']) -parser.add_argument('-sw', '--width', type=int, default=1280) -parser.add_argument('-sh', '--height', type=int, default=720) -parser.add_argument('-f', '--fullscreen', action='store_true') -args = parser.parse_args() - -# Initialise screen -flags = 0 -if args.fullscreen: flags |= pygame.FULLSCREEN -screen = pygame.display.set_mode((args.width, args.height), flags) -pygame.display.set_caption(gameData['name']) - -# Initialise game -game = __init__.Game(screen, screen.size) - -# Set to False when the game should exit -run = True - -while run: - # Event loop - for event in pygame.event.get(): - if event.type == pygame.QUIT: - run = False - - game.onEvent(event) - - # Draw loop - game.draw() - -# Clean up -os.chdir(originalCWD) -game.close() -pygame.quit() \ No newline at end of file