Fixed the gun animator so that it is no longer hard coded, also removed a test print statement
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@ -17,8 +17,6 @@ yOffset = 0
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pygame.init()
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pygame.init()
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gun = pygame.image.load_animation("gun.webp")
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gun = pygame.image.load_animation("gun.webp")
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print(gun[0])
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GunFlash = pygame.image.load("images/muzzleflash.png")
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GunFlash = pygame.image.load("images/muzzleflash.png")
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#Sounds for the gun :3
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#Sounds for the gun :3
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@ -58,7 +56,7 @@ while running:
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if spinInc == 0:
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if spinInc == 0:
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PlaySound(GunSpin)
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PlaySound(GunSpin)
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spinInc += 1 #next gun frame
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spinInc += 1 #next gun frame
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if spinInc == 61: #if we've reached the end
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if spinInc == len(gun): #if we've reached the end
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spinInc = 0 #reset frame count
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spinInc = 0 #reset frame count
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spinning = False #stop spinning
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spinning = False #stop spinning
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startSpin = False #what did i say bitch? stop spinning
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startSpin = False #what did i say bitch? stop spinning
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