Fixed the gun animator so that it is no longer hard coded, also removed a test print statement

This commit is contained in:
2025-06-15 18:03:10 +01:00
parent 5aa672f0cf
commit db76ab800c

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@ -17,8 +17,6 @@ yOffset = 0
pygame.init() pygame.init()
gun = pygame.image.load_animation("gun.webp") gun = pygame.image.load_animation("gun.webp")
print(gun[0])
GunFlash = pygame.image.load("images/muzzleflash.png") GunFlash = pygame.image.load("images/muzzleflash.png")
#Sounds for the gun :3 #Sounds for the gun :3
@ -58,7 +56,7 @@ while running:
if spinInc == 0: if spinInc == 0:
PlaySound(GunSpin) PlaySound(GunSpin)
spinInc += 1 #next gun frame spinInc += 1 #next gun frame
if spinInc == 61: #if we've reached the end if spinInc == len(gun): #if we've reached the end
spinInc = 0 #reset frame count spinInc = 0 #reset frame count
spinning = False #stop spinning spinning = False #stop spinning
startSpin = False #what did i say bitch? stop spinning startSpin = False #what did i say bitch? stop spinning