diff --git a/__main__.py b/__main__.py index 7ca5806..422630d 100644 --- a/__main__.py +++ b/__main__.py @@ -12,6 +12,16 @@ pygame.init() gun = pygame.image.load_animation("gun.webp") GunFlash = pygame.image.load("images/muzzleflash.png") +# TODO: Add a random delay between the spin and fire + +# TODO: Utiles the following new sounds: +# gun-load: Should be played at the beginning of the game, +# and should have an animation accompanying it. +# see Brosef for the animation. +# gun-cylinder-stop: Plays directly after the load +# animation is complete. +# gun-spin/blank/shot are all used in their original ways. + #Sounds for the gun :3 PlaySound = pygame.mixer.Sound.play GunBlank = pygame.mixer.Sound("sfx/gun-blank.mp3") diff --git a/sfx/gun-blank.mp3 b/sfx/gun-blank.mp3 index 9bdedc0..1340169 100644 Binary files a/sfx/gun-blank.mp3 and b/sfx/gun-blank.mp3 differ diff --git a/sfx/gun-cylinder-stop.mp3 b/sfx/gun-cylinder-stop.mp3 new file mode 100644 index 0000000..f4b08b1 Binary files /dev/null and b/sfx/gun-cylinder-stop.mp3 differ diff --git a/sfx/gun-load.mp3 b/sfx/gun-load.mp3 new file mode 100644 index 0000000..b4d128d Binary files /dev/null and b/sfx/gun-load.mp3 differ diff --git a/sfx/gun-shot.mp3 b/sfx/gun-shot.mp3 index ef7db06..c883be4 100644 Binary files a/sfx/gun-shot.mp3 and b/sfx/gun-shot.mp3 differ diff --git a/sfx/gun-spin.mp3 b/sfx/gun-spin.mp3 index d597288..6cb3634 100644 Binary files a/sfx/gun-spin.mp3 and b/sfx/gun-spin.mp3 differ