import pygame from random import randint screenx = 1280 screeny = 720 yOffset = 0 pygame.init() #Sounds for the gun :3 PlaySound = pygame.mixer.Sound.play GunBlank = pygame.mixer.Sound("sfx/gun-blank.mp3") GunShot = pygame.mixer.Sound("sfx/gun-shot.mp3") GunSpin = pygame.mixer.Sound("sfx/gun-spin.mp3") screen = pygame.display.set_mode((screenx,screeny)) clock = pygame.time.Clock() running = True #you better start running... while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_1: PlaySound(GunBlank) elif event.key == pygame.K_2: PlaySound(GunShot) elif event.key == pygame.K_3: PlaySound(GunSpin) screen.fill("black") fireButton = pygame.Rect(0,0,300,100) pygame.draw.rect(screen, (30,30,30), fireButton) pygame.display.flip() clock.tick(60) pygame.quit()