Changed how the spinner is rendered

This commit is contained in:
2025-06-26 12:32:03 +01:00
parent de4749cac9
commit 23d0ca1ee2

18
game.py
View File

@ -76,7 +76,7 @@ class Game(gameUtils.Game):
font = pygame.font.SysFont('', 32)
items = [f'Example item {i+1}' for i in range(17)]
self.items = [f'Example item {i+1}' for i in range(13)]
# How many pixels away from the outer side of the
# circle the text should be
textMargin = 5
@ -86,13 +86,17 @@ class Game(gameUtils.Game):
# Draw the base circle
pygame.draw.circle(self.wheelSurf, (25, 25, 25), (circleR, circleR), circleR)
# Calculate the gap, in radians, between each item
gap = maths.pi * 2 / len(items)
gap = maths.pi * 2 / len(self.items)
for idx, item in enumerate(items):
for idx, item in enumerate(self.items):
# Calculate the radians of this item
rad = (idx / len(items)) * maths.pi * 2
# Calculate the vector from that
vector = maths.cos(rad), maths.sin(rad)
rad = (idx / len(self.items)) * maths.pi * 2
# Rotate it CCW be 90deg so the first item is on the top
rad -= maths.pi / 2
# Calculate the vector offset by half the item gap
# This is because the text should be in the middle,
# and the lines (which is what this is used by) on the edges
vector = maths.cos(rad+gap/2), maths.sin(rad+gap/2)
# Calculate the end position of a line based on the vector
endPos = np.add(np.multiply(vector, circleR), circleR)
# Draw the dividing line
@ -109,7 +113,7 @@ class Game(gameUtils.Game):
#pygame.draw.line(textSurf, (255, 0, 0), (circleR, circleR), (textSurf.size[0], circleR))
#pygame.draw.line(textSurf, (0, 255, 0), (circleR, circleR), (circleR, textSurf.size[1]))
# Rotate the text surface
textSurf = rotateRad(textSurf, rad+gap/2)
textSurf = rotateRad(textSurf, rad)
# Blit the text surface to the wheel surface
self.wheelSurf.blit(textSurf, (0, 0))