Added item text to wheel

This commit is contained in:
2025-06-26 06:14:08 +01:00
parent 914ad5e0ce
commit 54f9d8bc88

45
game.py
View File

@ -6,6 +6,17 @@ import NoPELib
import numpy as np import numpy as np
def rotateRad(surface: pygame.Surface, radians: float) -> pygame.Surface:
"""
Rotates a surface clockwise in radians.
"""
# Calculate the degrees
deg = radians*(180/maths.pi)
# Convert to CCW becaus for some reason that's what Pygame uses?
deg *= -1
# Rotate the surface
return pygame.transform.rotate(surface, deg)
class Game(gameUtils.Game): class Game(gameUtils.Game):
def __init__(self, *args, **kwargs): def __init__(self, *args, **kwargs):
""" """
@ -22,16 +33,42 @@ class Game(gameUtils.Game):
self.wheelSurf = pygame.Surface([min(self.size)]*2) # Don't ask. self.wheelSurf = pygame.Surface([min(self.size)]*2) # Don't ask.
items = [f'Example item {i+1}' for i in range(10)] font = pygame.font.SysFont('', 32)
items = [f'Example item {i+1}' for i in range(17)]
# Calculate circle radius
circleR = self.wheelSurf.size[0] / 2 circleR = self.wheelSurf.size[0] / 2
# Draw the base circle
pygame.draw.circle(self.wheelSurf, (100, 100, 100), (circleR, circleR), circleR) pygame.draw.circle(self.wheelSurf, (100, 100, 100), (circleR, circleR), circleR)
# Calculate the gap, in radians, between each item
gap = maths.pi * 2 / len(items)
for idx, item in enumerate(items): for idx, item in enumerate(items):
scaledIdx = (idx / len(items)) * maths.pi * 2 # Calculate the radians of this item
vector = maths.cos(scaledIdx), maths.sin(scaledIdx) rad = (idx / len(items)) * maths.pi * 2
# Calculate the vector from that
vector = maths.cos(rad), maths.sin(rad)
# Calculate the end position of a line based on the vector
endPos = np.add(np.multiply(vector, circleR), circleR) endPos = np.add(np.multiply(vector, circleR), circleR)
pygame.draw.line(self.wheelSurf, (255, 255, 255), (circleR, circleR), endPos) # Draw the dividing line
pygame.draw.line(self.wheelSurf, (c, 0, 0), (circleR, circleR), endPos)
# Create a surface that our text will be rendered onto
textSurf = pygame.Surface(self.wheelSurf.size, pygame.SRCALPHA)
# Render the item text
text = font.render(item, True, (0, 0, 255))
# Draw the item text onto the text surface, centred to the right
textSurf.blit(text, (textSurf.size[0]-text.get_width(), self.size[1]//2 - text.get_height()//2))
# Draw debug lines
#pygame.draw.rect(textSurf, (0, 128, 255), (0, 0, textSurf.size[0], textSurf.size[1]), 1)
#pygame.draw.line(textSurf, (255, 0, 0), (circleR, circleR), (textSurf.size[0], circleR))
#pygame.draw.line(textSurf, (0, 255, 0), (circleR, circleR), (circleR, textSurf.size[1]))
# Rotate the text surface
textSurf = rotateRad(textSurf, rad+gap/2)
# Blit the text surface to the wheel surface
self.wheelSurf.blit(gameUtils.centre(textSurf, self.wheelSurf.size), (0, 0))
def onEvent(self, event): def onEvent(self, event):
""" """