Updated debug line code
This commit is contained in:
7
game.py
7
game.py
@ -129,9 +129,10 @@ class Game(gameUtils.Game):
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# Draw the item text onto the text surface, centred to the right
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# Draw the item text onto the text surface, centred to the right
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textSurf.blit(text, (textSurf.size[0]-text.get_width()-self.textMargin, self.size[1]//2 - text.get_height()//2))
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textSurf.blit(text, (textSurf.size[0]-text.get_width()-self.textMargin, self.size[1]//2 - text.get_height()//2))
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# Draw debug lines
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# Draw debug lines
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#pygame.draw.rect(textSurf, (0, 128, 255), (0, 0, textSurf.size[0], textSurf.size[1]), 1)
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#if idx < 1:
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#pygame.draw.line(textSurf, (255, 0, 0), (circleR, circleR), (textSurf.size[0], circleR))
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# pygame.draw.rect(textSurf, (0, 128, 255), (0, 0, textSurf.size[0], textSurf.size[1]), 1)
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#pygame.draw.line(textSurf, (0, 255, 0), (circleR, circleR), (circleR, textSurf.size[1]))
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# pygame.draw.line(textSurf, (255, 0, 0), (circleR, circleR), (textSurf.size[0], circleR))
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# pygame.draw.line(textSurf, (0, 255, 0), (circleR, circleR), (circleR, textSurf.size[1]))
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# Rotate the text surface
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# Rotate the text surface
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textSurf = rotateRad(textSurf, -rad)
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textSurf = rotateRad(textSurf, -rad)
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# Blit the text surface to the wheel surface
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# Blit the text surface to the wheel surface
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