Updated debug line code

This commit is contained in:
2025-06-26 16:54:49 +01:00
parent db4f7d05f7
commit 6adb31f466

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@ -129,9 +129,10 @@ class Game(gameUtils.Game):
# Draw the item text onto the text surface, centred to the right # Draw the item text onto the text surface, centred to the right
textSurf.blit(text, (textSurf.size[0]-text.get_width()-self.textMargin, self.size[1]//2 - text.get_height()//2)) textSurf.blit(text, (textSurf.size[0]-text.get_width()-self.textMargin, self.size[1]//2 - text.get_height()//2))
# Draw debug lines # Draw debug lines
#pygame.draw.rect(textSurf, (0, 128, 255), (0, 0, textSurf.size[0], textSurf.size[1]), 1) #if idx < 1:
#pygame.draw.line(textSurf, (255, 0, 0), (circleR, circleR), (textSurf.size[0], circleR)) # pygame.draw.rect(textSurf, (0, 128, 255), (0, 0, textSurf.size[0], textSurf.size[1]), 1)
#pygame.draw.line(textSurf, (0, 255, 0), (circleR, circleR), (circleR, textSurf.size[1])) # pygame.draw.line(textSurf, (255, 0, 0), (circleR, circleR), (textSurf.size[0], circleR))
# pygame.draw.line(textSurf, (0, 255, 0), (circleR, circleR), (circleR, textSurf.size[1]))
# Rotate the text surface # Rotate the text surface
textSurf = rotateRad(textSurf, -rad) textSurf = rotateRad(textSurf, -rad)
# Blit the text surface to the wheel surface # Blit the text surface to the wheel surface