Created a pi(e) in literally 10 minutes, I'm fucking balling lads
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20
game.py
20
game.py
@ -1,8 +1,11 @@
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import math as maths
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import logging
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import pygame
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import gameUtils
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import NoPELib
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import numpy as np
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class Game(gameUtils.Game):
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def __init__(self, *args, **kwargs):
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"""
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@ -13,10 +16,23 @@ class Game(gameUtils.Game):
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self.pm (NoPELib.PlayerManager): This is where your players are stored.
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self.cfg (dict): Everything from the `game.toml` file. You can access it like this: self.details['title']
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"""
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# Don't remove this. It does important things. :3
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super().__init__(*args, **kwargs)
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self.wheelSurf = pygame.Surface([min(self.size)]*2) # Don't ask.
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items = [f'Example item {i+1}' for i in range(10)]
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circleR = self.wheelSurf.size[0] / 2
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pygame.draw.circle(self.wheelSurf, (100, 100, 100), (circleR, circleR), circleR)
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for idx, item in enumerate(items):
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scaledIdx = (idx / len(items)) * maths.pi * 2
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vector = maths.cos(scaledIdx), maths.sin(scaledIdx)
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endPos = np.add(np.multiply(vector, circleR), circleR)
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pygame.draw.line(self.wheelSurf, (255, 255, 255), (circleR, circleR), endPos)
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def onEvent(self, event):
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"""
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Ran when an event is fired.
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@ -31,7 +47,7 @@ class Game(gameUtils.Game):
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Ran once per frame, put your drawing code and any
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game logic that should be ran once per frame in here.
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"""
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pass
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self.surf.blit(gameUtils.centre(self.wheelSurf, self.size), (0, 0))
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def close(self):
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"""
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