Created a pi(e) in literally 10 minutes, I'm fucking balling lads

This commit is contained in:
2025-06-25 14:48:03 +01:00
parent 9643baa093
commit 914ad5e0ce
2 changed files with 20 additions and 3 deletions

18
game.py
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@ -1,8 +1,11 @@
import math as maths
import logging
import pygame
import gameUtils
import NoPELib
import numpy as np
class Game(gameUtils.Game):
def __init__(self, *args, **kwargs):
"""
@ -17,6 +20,19 @@ class Game(gameUtils.Game):
# Don't remove this. It does important things. :3
super().__init__(*args, **kwargs)
self.wheelSurf = pygame.Surface([min(self.size)]*2) # Don't ask.
items = [f'Example item {i+1}' for i in range(10)]
circleR = self.wheelSurf.size[0] / 2
pygame.draw.circle(self.wheelSurf, (100, 100, 100), (circleR, circleR), circleR)
for idx, item in enumerate(items):
scaledIdx = (idx / len(items)) * maths.pi * 2
vector = maths.cos(scaledIdx), maths.sin(scaledIdx)
endPos = np.add(np.multiply(vector, circleR), circleR)
pygame.draw.line(self.wheelSurf, (255, 255, 255), (circleR, circleR), endPos)
def onEvent(self, event):
"""
Ran when an event is fired.
@ -31,7 +47,7 @@ class Game(gameUtils.Game):
Ran once per frame, put your drawing code and any
game logic that should be ran once per frame in here.
"""
pass
self.surf.blit(gameUtils.centre(self.wheelSurf, self.size), (0, 0))
def close(self):
"""

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@ -2,3 +2,4 @@
../NoPELib/
../PDOLib/
pygame-ce
numpy