Implemented spinner ticking sound
This commit is contained in:
28
game.py
28
game.py
@ -66,13 +66,19 @@ class Game(gameUtils.Game):
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# How long (in seconds) it takes for the wheel to get to full speed
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# How long (in seconds) it takes for the wheel to get to full speed
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self.WHEEL_SPIN_FADE_IN = 0.25
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self.WHEEL_SPIN_FADE_IN = 0.25
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# How long (in seconds) it takes for the wheel to go back to stationary
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# How long (in seconds) it takes for the wheel to go back to stationary
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self.WHEEL_SPIN_FADE_OUT = 2.5
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self.WHEEL_SPIN_FADE_OUT = 3
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# The minimum and maximum speeds of the wheel
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# The minimum and maximum speeds of the wheel
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self.WHEEL_SPEED_RANGE = [360, 550]
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self.WHEEL_SPEED_RANGE = [360, 1000]
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# Holds the decided speed of the wheel
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# Holds the decided speed of the wheel
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self.wheelSpinSpeed = 0
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self.wheelSpinSpeed = 0
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# When the wheel started its spin animation
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# When the wheel started its spin animation
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self.wheelAnimStart = 0
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self.wheelAnimStart = 0
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# The ticker sound effect
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self.tickSfx = pygame.mixer.Sound("./assets/spinner-tick.mp3")
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# The last time (in time.perf_counter()) the ticker was played
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self.lastTickTime = 0
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# The last index the ticker ticked on
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self.lastTickItem = -1
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font = pygame.font.SysFont('', 32)
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font = pygame.font.SysFont('', 32)
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@ -117,6 +123,13 @@ class Game(gameUtils.Game):
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# Blit the text surface to the wheel surface
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# Blit the text surface to the wheel surface
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self.wheelSurf.blit(textSurf, (0, 0))
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self.wheelSurf.blit(textSurf, (0, 0))
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def spinnerTick(self):
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# If there's a tick already playing
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if time.perf_counter() - self.lastTickTime < self.tickSfx.get_length():
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return
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self.tickSfx.play()
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self.lastTickTime = time.perf_counter()
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def onEvent(self, event):
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def onEvent(self, event):
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"""
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"""
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@ -134,6 +147,7 @@ class Game(gameUtils.Game):
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Ran once per frame, put your drawing code and any
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Ran once per frame, put your drawing code and any
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game logic that should be ran once per frame in here.
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game logic that should be ran once per frame in here.
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"""
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"""
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self.surf.fill((0, 0, 0))
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self.surf.blit(rotateDeg(gameUtils.centre(self.wheelSurf, self.size), self.wheelRotation), (0, 0))
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self.surf.blit(rotateDeg(gameUtils.centre(self.wheelSurf, self.size), self.wheelRotation), (0, 0))
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animTime = time.perf_counter() - self.wheelAnimStart
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animTime = time.perf_counter() - self.wheelAnimStart
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@ -146,6 +160,16 @@ class Game(gameUtils.Game):
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self.wheelRotation += speed * self.timeDelta
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self.wheelRotation += speed * self.timeDelta
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self.wheelRotation %= 360
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self.wheelRotation %= 360
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# Calculates the current item index with... I don't know, magic?
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currentItemIdx = round((self.wheelRotation / 360) * len(self.items)) % len(self.items)
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# If the last tick was on a different index,
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if currentItemIdx != self.lastTickItem:
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# Click again
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self.spinnerTick()
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# And set the last tick index to the current one
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self.lastTickItem = currentItemIdx
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def close(self):
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def close(self):
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"""
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"""
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Ran when the game closes.
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Ran when the game closes.
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