Added global font & render current item
This commit is contained in:
4
game.py
4
game.py
@ -132,6 +132,8 @@ class Game(gameUtils.Game):
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# Blit the text surface to the wheel surface
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# Blit the text surface to the wheel surface
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self.wheelSurf.blit(textSurf, (0, 0))
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self.wheelSurf.blit(textSurf, (0, 0))
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self.font = pygame.font.SysFont('', 50)
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def spinnerTick(self):
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def spinnerTick(self):
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# If there's a tick already playing
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# If there's a tick already playing
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if time.perf_counter() - self.lastTickTime < self.tickSfx.get_length():
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if time.perf_counter() - self.lastTickTime < self.tickSfx.get_length():
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@ -179,6 +181,8 @@ class Game(gameUtils.Game):
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# And set the last tick index to the current one
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# And set the last tick index to the current one
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self.lastTickItem = currentItemIdx
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self.lastTickItem = currentItemIdx
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self.surf.blit(self.font.render(self.items[currentItemIdx].text, True, (255, 255, 255)), (0, 0))
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def close(self):
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def close(self):
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"""
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"""
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Ran when the game closes.
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Ran when the game closes.
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