From c8b25ff53b7053b6f0b9b2fecfdd43aaeb9b331d Mon Sep 17 00:00:00 2001 From: Brosef Date: Thu, 26 Jun 2025 14:52:56 +0100 Subject: [PATCH] Fixed big with which way the text rendered --- game.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game.py b/game.py index 0dd5c8c..7661d6f 100644 --- a/game.py +++ b/game.py @@ -128,7 +128,7 @@ class Game(gameUtils.Game): #pygame.draw.line(textSurf, (255, 0, 0), (circleR, circleR), (textSurf.size[0], circleR)) #pygame.draw.line(textSurf, (0, 255, 0), (circleR, circleR), (circleR, textSurf.size[1])) # Rotate the text surface - textSurf = rotateRad(textSurf, rad) + textSurf = rotateRad(textSurf, -rad) # Blit the text surface to the wheel surface self.wheelSurf.blit(textSurf, (0, 0))