Compare commits
11 Commits
a12a583444
...
main
| Author | SHA1 | Date | |
|---|---|---|---|
| 36d646a26f | |||
| 32c33ae613 | |||
| 97bd53e491 | |||
| 0dc6555499 | |||
| 8b47026f0e | |||
| 097dd7486a | |||
| 6adb31f466 | |||
| db4f7d05f7 | |||
| dafeb80b77 | |||
| 3e4907f192 | |||
| 1366c10fd7 |
87
game.py
87
game.py
@ -9,9 +9,8 @@ import NoPELib
|
||||
import numpy as np
|
||||
import pygame
|
||||
|
||||
# TODO: Add the ability to re-draw the wheel to hightlight the selected item
|
||||
# TODO: Prevent another animation from starting when the wheel's spinning
|
||||
# TODO: Convery fade in / out time to be random
|
||||
# TODO: Convert fade in / out time to be random
|
||||
# TODO: Make random finer (to prevent a range of 4-5 only having two possible speeds)
|
||||
|
||||
def translate(value, aMin, aMax, bMin, bMax):
|
||||
@ -46,7 +45,36 @@ def rotateDeg(surface: pygame.Surface, degrees: float) -> pygame.Surface:
|
||||
rotSurface = gameUtils.centre(rotSurface, surface.size)
|
||||
return rotSurface
|
||||
|
||||
class WCfg:
|
||||
"""
|
||||
Holds all the Wheel Configurations.
|
||||
"""
|
||||
|
||||
# The background colour of the wheel
|
||||
bgColour = (25, 25, 25)
|
||||
# The colour of the dividing lines
|
||||
divColour = (75, 75, 75)
|
||||
# The colour of the text
|
||||
txtColour = (255, 255, 255)
|
||||
# How much space is between the wheel and the screen
|
||||
margin = 50
|
||||
# The minimum and maximum time it takes (in seconds)
|
||||
# for the wheel to get to full speed.
|
||||
spinFadeInTimes = [0.25, 0.25]
|
||||
# The minimum and maximum time it takes (in seconds)
|
||||
# for the wheel to get to go back to being stationary.
|
||||
spinFadeOutTimes = [3, 4]
|
||||
# The minimum and maximum speeds of the wheel in deg/s
|
||||
spinSpeedRange = [360, 1000]
|
||||
# How many pixels away from the outer side of the
|
||||
# circle the text should be
|
||||
textMargin = 10
|
||||
# The font to use for drawing the item text
|
||||
font = pygame.font.SysFont('', 32)
|
||||
|
||||
class WheelItem:
|
||||
# TODO: Add integration with NoPE-Lib
|
||||
# TODO: Allow this to modify game attributes so it can hide the wheel and respin
|
||||
def __init__(self, text):
|
||||
self.text = text
|
||||
|
||||
@ -64,16 +92,14 @@ class Game(gameUtils.Game):
|
||||
# Don't remove this. It does important things. :3
|
||||
super().__init__(*args, **kwargs)
|
||||
|
||||
self.wheelSurf = pygame.Surface([min(self.size)]*2) # Don't ask.
|
||||
self.wheelSurf = pygame.Surface([min(self.size)-WCfg.margin*2]*2) # Don't ask.
|
||||
self.wheelRotation = 0
|
||||
# How long (in seconds) it takes for the wheel to get to full speed
|
||||
self.WHEEL_SPIN_FADE_IN = 0.25
|
||||
# How long (in seconds) it takes for the wheel to go back to stationary
|
||||
self.WHEEL_SPIN_FADE_OUT = 3
|
||||
# The minimum and maximum speeds of the wheel
|
||||
self.WHEEL_SPEED_RANGE = [360, 1000]
|
||||
# Holds the decided speed of the wheel
|
||||
self.wheelSpinSpeed = 0
|
||||
# Holds the decided fade in time
|
||||
self.animFadeIn = 0
|
||||
# Holds the decided fade out time
|
||||
self.animFadeOut = 0
|
||||
# When the wheel started its spin animation
|
||||
self.wheelAnimStart = 0
|
||||
# The ticker sound effect
|
||||
@ -83,8 +109,6 @@ class Game(gameUtils.Game):
|
||||
# The last index the ticker ticked on
|
||||
self.lastTickItem = -1
|
||||
|
||||
font = pygame.font.SysFont('', 32)
|
||||
|
||||
self.items = []
|
||||
self.items.append(WheelItem('Drink 1 shot'))
|
||||
self.items.append(WheelItem('Drink 2 shots'))
|
||||
@ -92,14 +116,17 @@ class Game(gameUtils.Game):
|
||||
self.items.append(WheelItem('Get shocked at 100%'))
|
||||
self.items.append(WheelItem('Get slapped by\neveryone in the room'))
|
||||
self.items.append(WheelItem('Respin, wheel hidden'))
|
||||
# How many pixels away from the outer side of the
|
||||
# circle the text should be
|
||||
textMargin = 5
|
||||
random.shuffle(self.items)
|
||||
|
||||
self.font = pygame.font.SysFont('', 50)
|
||||
self.drawWheel()
|
||||
|
||||
def drawWheel(self):
|
||||
# Calculate circle radius
|
||||
circleR = self.wheelSurf.size[0] / 2
|
||||
|
||||
# Draw the base circle
|
||||
pygame.draw.circle(self.wheelSurf, (25, 25, 25), (circleR, circleR), circleR)
|
||||
pygame.draw.circle(self.wheelSurf, WCfg.bgColour, (circleR, circleR), circleR)
|
||||
# Calculate the gap, in radians, between each item
|
||||
gap = maths.pi * 2 / len(self.items)
|
||||
|
||||
@ -113,25 +140,24 @@ class Game(gameUtils.Game):
|
||||
# Calculate the end position of a line based on the vector
|
||||
endPos = np.add(np.multiply(vector, circleR), circleR)
|
||||
# Draw the dividing line
|
||||
pygame.draw.line(self.wheelSurf, (128, 128, 128), (circleR, circleR), endPos)
|
||||
pygame.draw.line(self.wheelSurf, WCfg.divColour, (circleR, circleR), endPos)
|
||||
|
||||
# Create a surface that our text will be rendered onto
|
||||
textSurf = pygame.Surface(self.wheelSurf.size, pygame.SRCALPHA)
|
||||
# Render the item text
|
||||
text = font.render(item.text, True, (255, 255, 255))
|
||||
text = WCfg.font.render(item.text, True, WCfg.txtColour)
|
||||
# Draw the item text onto the text surface, centred to the right
|
||||
textSurf.blit(text, (textSurf.size[0]-text.get_width()-textMargin, self.size[1]//2 - text.get_height()//2))
|
||||
textSurf.blit(text, (textSurf.size[0]-text.get_width()-WCfg.textMargin, textSurf.size[1]//2 - text.get_height()//2))
|
||||
# Draw debug lines
|
||||
#pygame.draw.rect(textSurf, (0, 128, 255), (0, 0, textSurf.size[0], textSurf.size[1]), 1)
|
||||
#pygame.draw.line(textSurf, (255, 0, 0), (circleR, circleR), (textSurf.size[0], circleR))
|
||||
#pygame.draw.line(textSurf, (0, 255, 0), (circleR, circleR), (circleR, textSurf.size[1]))
|
||||
#if idx < 1:
|
||||
# pygame.draw.rect(textSurf, (0, 128, 255), (0, 0, textSurf.size[0], textSurf.size[1]), 1)
|
||||
# pygame.draw.line(textSurf, (255, 0, 0), (circleR, circleR), (textSurf.size[0], circleR))
|
||||
# pygame.draw.line(textSurf, (0, 255, 0), (circleR, circleR), (circleR, textSurf.size[1]))
|
||||
# Rotate the text surface
|
||||
textSurf = rotateRad(textSurf, -rad)
|
||||
# Blit the text surface to the wheel surface
|
||||
self.wheelSurf.blit(textSurf, (0, 0))
|
||||
|
||||
self.font = pygame.font.SysFont('', 50)
|
||||
|
||||
def spinnerTick(self):
|
||||
# If there's a tick already playing
|
||||
if time.perf_counter() - self.lastTickTime < self.tickSfx.get_length():
|
||||
@ -149,7 +175,7 @@ class Game(gameUtils.Game):
|
||||
"""
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_SPACE:
|
||||
self.wheelSpinSpeed = random.randint(*self.WHEEL_SPEED_RANGE)
|
||||
self.wheelSpinSpeed = random.randint(*WCfg.spinSpeedRange)
|
||||
self.wheelAnimStart = time.perf_counter()
|
||||
|
||||
def update(self):
|
||||
@ -159,13 +185,18 @@ class Game(gameUtils.Game):
|
||||
"""
|
||||
self.surf.fill((0, 0, 0))
|
||||
self.surf.blit(rotateDeg(gameUtils.centre(self.wheelSurf, self.size), self.wheelRotation), (0, 0))
|
||||
arrowX = (self.size[0] - self.wheelSurf.size[0]) // 2 + self.wheelSurf.size[0]
|
||||
arrowY = self.size[1] // 2
|
||||
arrowSize = 20
|
||||
arrowPollys = ((arrowX, arrowY), (arrowX+arrowSize, arrowY-arrowSize//2), (arrowX+arrowSize, arrowY+arrowSize//2))
|
||||
pygame.draw.polygon(self.surf, (255, 255, 255), arrowPollys)
|
||||
|
||||
animTime = time.perf_counter() - self.wheelAnimStart
|
||||
if animTime < self.WHEEL_SPIN_FADE_IN + self.WHEEL_SPIN_FADE_OUT:
|
||||
if animTime < self.WHEEL_SPIN_FADE_IN:
|
||||
speed = translate(animTime, 0, self.WHEEL_SPIN_FADE_IN, 0, self.wheelSpinSpeed)
|
||||
if animTime < WCfg.spinFadeInTimes[0] + WCfg.spinFadeOutTimes[0]:
|
||||
if animTime < WCfg.spinFadeInTimes[0]:
|
||||
speed = translate(animTime, 0, WCfg.spinFadeInTimes[0], 0, self.wheelSpinSpeed)
|
||||
else:
|
||||
speed = translate(animTime, self.WHEEL_SPIN_FADE_IN, self.WHEEL_SPIN_FADE_IN+self.WHEEL_SPIN_FADE_OUT, self.wheelSpinSpeed, 0)
|
||||
speed = translate(animTime, WCfg.spinFadeInTimes[0], WCfg.spinFadeInTimes[0]+WCfg.spinFadeOutTimes[0], self.wheelSpinSpeed, 0)
|
||||
|
||||
self.wheelRotation += speed * self.timeDelta
|
||||
self.wheelRotation %= 360
|
||||
|
||||
Reference in New Issue
Block a user