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Author SHA1 Message Date
a6f6f56843 Added test.py and .vscode to .gitignore 2025-06-20 19:35:19 +01:00
ea7ed8be07 Added boilerplate 2025-06-20 19:35:04 +01:00
4 changed files with 55 additions and 0 deletions

3
.gitignore vendored
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@ -174,3 +174,6 @@ cython_debug/
# PyPI configuration file # PyPI configuration file
.pypirc .pypirc
# ---> Other
/test.py
/.vscode/

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game.py Normal file
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import logging
import pygame
import gameUtils
import NoPELib
class Game(gameUtils.Game):
def __init__(self, *args, **kwargs):
"""
Ran when the game starts.
You have access to the following variables:
self.surf (pygame.Surface): This is the surface you draw onto.
self.pm (NoPELib.PlayerManager): This is where your players are stored.
self.cfg (dict): Everything from the `game.toml` file. You can access it like this: self.details['title']
"""
# Don't remove this. It does important things. :3
super().__init__(*args, **kwargs)
def onEvent(self, event):
"""
Ran when an event is fired.
Args:
event (pygame.Event): The event that was fired.
"""
pass
def update(self):
"""
Ran once per frame, put your drawing code and any
game logic that should be ran once per frame in here.
"""
pass
def close(self):
"""
Ran when the game closes.
"""
pass

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game.toml Normal file
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# The ID used for logging
# TODO: Filter things like '\', '{}', '\n' etc.-
id = "changeMe"
# The name used for setting the windows
# title, and for displaying in the launcher
name = "Change me"
# The description displayed by the launcher
description = "Write something about this game.\nNew lines are supported."

4
requirements.txt Normal file
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../GameUtils/
../NoPELib/
../PDOLib/
pygame-ce