Re-based to follow thee new new base game
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31
__init__.py
31
__init__.py
@ -1,39 +1,42 @@
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from PIL import Imgae
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import logging
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import logging
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import pygame
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import pygame
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#import NoPELib
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import gameUtils
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#import PDOLib
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import NoPELib
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class Game:
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class Game(gameUtils.Game):
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def __init__(self, surface, size):
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def __init__(self, *args, **kwargs):
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"""
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"""
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Ran when the game starts.
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Ran when the game starts.
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Args:
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You have access to the following variables:
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surface (pygame.Surface): The surface you draw to.
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self.surf (pygame.Surface): This is the surface you draw onto.
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size (list[int, int]): The size of the surface.
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self.pm (NoPELib.PlayerManager): This is where your players are stored.
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self.cfg (dict): Everything from the `game.toml` file. You can access it like this: self.details['title']
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"""
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"""
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pygame.init()
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# Don't remove this. It does important things. :3
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self.surface = surface
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super().__init__(*args, **kwargs)
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self.size = size
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def onEvent(self, event):
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def onEvent(self, event):
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"""
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"""
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Ran when an event is fired.
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Ran when an event is fired.
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Args:
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Args:
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event (pygame.Event): The event that was fired
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event (pygame.Event): The event that was fired.
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"""
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"""
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pass
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pass
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def draw(self):
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def update(self):
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"""
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"""
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Ran once per frame, put your drawing code in here
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Ran once per frame, put your drawing code and any
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game logic that should be ran once per frame in here.
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"""
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"""
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pass
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pass
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def close(self):
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def close(self):
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"""
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"""
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Ran when the game closes
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Ran when the game closes.
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"""
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"""
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pass
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pass
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