Added basic implementation of Captcha class
This commit is contained in:
48
game.py
48
game.py
@ -5,10 +5,13 @@ import pygame
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import gameUtils
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import NoPELib
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import random
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import string
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import json
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import time
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import os
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alphabet = string.ascii_letters + string.digits + string.punctuation
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def normalDist(difficulty):
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"""
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This function generates a random number between 0-1
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@ -37,6 +40,30 @@ class Font:
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self.alphabet = data['alphabet']
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self.difficulty = data['difficulty']
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class Captcha:
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"""
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Holds and manages the current captcha.
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"""
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def __init__(self):
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self.chars = []
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self.fonts = []
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self.charIdx = 0 # Holds which character the player is on,
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# anthing below this index should appear green.
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def addChar(self, char, font):
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self.chars.append(char.upper())
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self.fonts.append(font)
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def match(self, char):
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matches = char.upper() == self.chars[self.charIdx]
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print(f'{char.upper()} == {self.chars[self.charIdx]}')
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if matches:
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self.charIdx += 1
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return True
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else:
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return False
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class Game(gameUtils.Game):
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def __init__(self, *args, **kwargs):
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"""
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@ -54,7 +81,7 @@ class Game(gameUtils.Game):
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# A value between 0-1 that defines which fonts the game will use
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self.gameDifficulty = 0
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# The actual text in the captcha, used to check what the user typed
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self.currentCaptchaText = ''
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self.currentCaptcha = None
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# The image of the captcha
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self.currentCaptchaImg = pygame.Surface((0, 0))
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@ -93,7 +120,7 @@ class Game(gameUtils.Game):
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draw = ImageDraw.Draw(drawSurface)
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# Temporarily stores the current captcha text
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captcha = ''
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captcha = Captcha()
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# Get a random cpatcha length
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capLength = random.randint(3, 6)
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for i in range(capLength):
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@ -110,10 +137,10 @@ class Game(gameUtils.Game):
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# Draw the selected character, with the selected font
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draw.text((x, 10), char, font=font.font, fill=(0,0,0))
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# Append the character to the captcha
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captcha += char
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captcha.addChar(char, font)
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# Store the correct captcha text
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self.currentCaptchaText = captcha
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self.currentCaptcha = captcha
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# Store the created image
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self.currentCaptchaImg = PIL2PG(drawSurface)
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@ -128,13 +155,16 @@ class Game(gameUtils.Game):
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event (pygame.Event): The event that was fired.
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"""
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_1:
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if event.key == pygame.K_F1:
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self.gameDifficulty -= 0.1
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elif event.key == pygame.K_2:
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self.gameDifficulty += 0.1
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elif event.key == pygame.K_3:
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self.createCaptcha()
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print(self.gameDifficulty)
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elif event.key == pygame.K_F2:
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self.gameDifficulty += 0.1
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print(self.gameDifficulty)
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elif event.key == pygame.K_F3:
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self.createCaptcha()
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elif event.unicode != '' and event.unicode in alphabet:
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print(self.currentCaptcha.match(event.unicode))
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def update(self):
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"""
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