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@ -1,16 +1,15 @@
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[
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{"file": "Noxlock-Free.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "dificulty": 0.0},
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{"file": "Chernobyl.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz0123456789", "dificulty": 0.1},
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{"file": "VIDEO PIRATE.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "dificulty": 0.1},
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{"file": "Vampire Wars.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz0123456789", "dificulty": 0.1},
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{"file": "CloisterBlack.ttf", "alphabet": "0123456789", "dificulty": 0.1},
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{"file": "Noxlock-Free.otf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "dificulty": 0.2},
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{"file": "CloisterBlack.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "dificulty": 0.3},
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{"file": "LEDLIGHT.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "dificulty": 0.4},
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{"file": "Flame on Black", "alphabet": "abcdefghijklmnopqrstuvwxyz0123456789!?/#<>", "dificulty": 0.5},
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{"file": "CloisterBlack.ttf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "dificulty": 0.6},
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{"file": "mevno2.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "dificulty": 0.8},
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{"file": "CloisterBlack.ttf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "dificulty": 0.8},
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{"file": "RoyalInitialen.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "dificulty": 0.8},
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{"file": "DeathMohawk_PERSONAL_USE_ONLY.otf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "dificulty": 1.0}
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{"file": "Noxlock-Free.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.0},
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{"file": "Chernobyl.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz0123456789", "difficulty": 0.1},
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{"file": "VIDEO PIRATE.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.1},
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{"file": "Vampire Wars.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz0123456789", "difficulty": 0.1},
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{"file": "CloisterBlack.ttf", "alphabet": "0123456789", "difficulty": 0.1},
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{"file": "Noxlock-Free.otf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 0.2},
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{"file": "CloisterBlack.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.5},
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{"file": "LEDLIGHT.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.4},
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{"file": "Flame on Black.ttf", "alphabet": "0123456789!?/#<>", "difficulty": 0.5},
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{"file": "CloisterBlack.ttf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 0.6},
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{"file": "CloisterBlack.ttf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 0.8},
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{"file": "RoyalInitialen.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.8},
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{"file": "DeathMohawk_PERSONAL_USE_ONLY.otf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 1.0}
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]
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BIN
fonts/mevno2.ttf
BIN
fonts/mevno2.ttf
Binary file not shown.
173
game.py
173
game.py
@ -1,12 +1,28 @@
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from PIL import Image
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from PIL import Image, ImageDraw, ImageFont
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import math as maths
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import numpy as np
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import logging
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import pygame
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import gameUtils
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import NoPELib
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import random
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import string
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import json
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import time
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import os
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# TODO: The current alphabets in the fonts.json file is kinda bullshit
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# someone should probably play some test rounds and fix the diffuculty issue.
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# TODO: Re-draw the captcha when a character is complete.
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alphabet = string.ascii_letters + string.digits + string.punctuation
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def normalDist(difficulty):
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"""
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This function generates a random number between 0-1
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that should be used to get a font with a difficulty
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equal to or less than the number returned.
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"""
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# Create a random number between 0-1
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v = random.randint(-1000, 1000) / 1000
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# Redistribute the number
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@ -17,6 +33,46 @@ def normalDist(difficulty):
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# Cap it to be 0-1 again and return
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return min(max(v, 0), 1)
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def PIL2PG(pilImage: Image) -> pygame.Surface:
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"""
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Converts a PIL image to a Pygame surface.
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"""
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return pygame.image.fromstring(pilImage.tobytes(), pilImage.size, pilImage.mode)
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class Font:
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def __init__(self, data, fontSize):
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self.path = data['file']
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self.font = ImageFont.truetype(os.path.join('./fonts/', data['file']), fontSize)
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self.alphabet = data['alphabet']
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self.difficulty = data['difficulty']
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class Captcha:
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"""
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Holds and manages the current captcha.
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"""
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def __init__(self):
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self.chars = []
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self.fonts = []
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self.charIdx = 0 # Holds which character the player is on,
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# anthing below this index should appear green.
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def addChar(self, char, font):
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self.chars.append(char)
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self.fonts.append(font)
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def match(self, char):
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if self.charIdx == len(self.chars):
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return True, True
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matches = char.upper() == self.chars[self.charIdx].upper()
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print(f'{char.upper()} == {self.chars[self.charIdx]}')
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if matches:
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self.charIdx += 1
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return True, self.charIdx == len(self.chars)
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else:
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return False, self.charIdx == len(self.chars)
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class Game(gameUtils.Game):
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def __init__(self, *args, **kwargs):
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"""
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@ -34,20 +90,84 @@ class Game(gameUtils.Game):
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# A value between 0-1 that defines which fonts the game will use
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self.gameDifficulty = 0
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# The actual text in the captcha, used to check what the user typed
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self.currentCaptchaText = ''
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self.currentCaptcha = None
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# The image of the captcha
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self.currentCaptchaImg = ''
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self.currentCaptchaImg = pygame.Surface((0, 0))
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# Holds when the timer started
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self.timerStart = 0
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# Holds how much time the user has in total (not updated)
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self.timerLength = 0
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# The font used for the timer
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self.timerFont = pygame.font.SysFont('', 100)
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# Used for animating the red flash on the current character if the users enters it wrong.
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self.lastWrong = 0
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self.fonts = {}
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self.fonts = []
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self.Drawsurface = Image.new("RGB",(800,220),(255,255,255))
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# I haven't finished this yet, you might want to create
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# an object or something, I don't know. Keep in mind you
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# have to load all of the font files for use later.
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with open(f'./fonts/fonts.json', 'r') as f:
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j = json.loads(f.read())
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for fontData in json.loads(f.read()):
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self.fonts.append(Font(fontData, 100))
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#self.fontList = json.loads(f.read())#loads the fonts from the json (Why the fuck was the variable called 'j' before????)
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#for fontData in j:
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# self.fonts.update()
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def fontsByDifficulty(self, difficulty, width=0.3):
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"""
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Gets a list of fonts that fall within the specified difficulty.
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"""
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return [
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font for font in self.fonts
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if font.difficulty >= difficulty-width and font.difficulty <= difficulty+width
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]
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def createCaptcha(self):
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pass
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"""
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Use PIL (https://pillow.readthedocs.io/en/stable/handbook/tutorial.html)
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to draw the fonts, add noise, random shapes, transforms etc. based on
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self.gameDifficulty
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"""
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# Create a surface for that captcha
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drawSurface = Image.new("RGB", (800,220), (255,255,255))
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# Create a drawing object
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draw = ImageDraw.Draw(drawSurface)
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# Temporarily stores the current captcha text
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captcha = Captcha()
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# Get a random cpatcha length
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capLength = random.randint(3, 6)
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for i in range(capLength):
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# Calculate the base X position of this character
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# TODO: Make this better, I'm not too happy with my implementation here.
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x = drawSurface.size[0] / capLength
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x *= i
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# Get the selected difficulty for this character
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charDiff = normalDist(self.gameDifficulty)
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# Pick a random font based on that difficulty
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font = random.choice(self.fontsByDifficulty(charDiff))
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# Pick a random character
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char = random.choice(font.alphabet)
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# Draw the selected character, with the selected font
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draw.text((x, 10), char, font=font.font, fill=(0,0,0))
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# Append the character to the captcha
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captcha.addChar(char, font)
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# Store the correct captcha text
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self.currentCaptcha = captcha
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# Store the created image
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self.currentCaptchaImg = PIL2PG(drawSurface)
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for char, font in zip(captcha.chars, captcha.fonts):
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print(f'{char}: {font.path}')
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# Start the timer
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self.timerStart = time.perf_counter()
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self.timerLength = random.randint(7, 15)
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def onEvent(self, event):
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"""
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@ -57,13 +177,22 @@ class Game(gameUtils.Game):
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event (pygame.Event): The event that was fired.
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"""
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_1:
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if event.key == pygame.K_F1:
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self.gameDifficulty -= 0.1
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elif event.key == pygame.K_2:
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print(self.gameDifficulty)
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elif event.key == pygame.K_F2:
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self.gameDifficulty += 0.1
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elif event.key == pygame.K_3:
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print(self.gameDifficulty)
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elif event.key == pygame.K_F3:
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self.createCaptcha()
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print(self.gameDifficulty)
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elif event.unicode != '' and event.unicode in alphabet:
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correct, finished = self.currentCaptcha.match(event.unicode)
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if not correct:
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self.lastWrong = time.perf_counter()
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print(correct)
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if finished:
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self.createCaptcha()
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def update(self):
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"""
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@ -71,10 +200,28 @@ class Game(gameUtils.Game):
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game logic that should be ran once per frame in here.
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"""
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# Don't remove this. It does important things. :3
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super().update()
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r = 1 - min(time.perf_counter() - self.lastWrong, 1)
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self.surf.fill((0, 0, 0))
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self.surf.fill((r * 255, 0, 0)) #sets the background colour
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self.surf.blit(gameUtils.centre(self.currentCaptchaImg, self.size)) #draws the text to center of the screen
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#TODO: actually scale the text, however, more work needs to be done on the actual function of the game first
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# Draw the captcha progerss if there is a captcha
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if self.currentCaptcha is not None:
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x1 = self.size[0] / 2 - self.currentCaptchaImg.size[0] / 2
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y = self.size[1] / 2 + self.currentCaptchaImg.size[1] / 2
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x2 = x1 + (self.currentCaptcha.charIdx / len(self.currentCaptcha.chars)) * self.currentCaptchaImg.size[0]
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pygame.draw.line(self.surf, (0, 255, 0), (x1, y), (x2, y), 5)
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# Draw the timer if there's any time left
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timeLeft = self.timerLength - (time.perf_counter() - self.timerStart)
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if timeLeft > 0:
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normalisedTimeLeft = max(timeLeft / self.timerLength, 0)
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x = round((1-normalisedTimeLeft) * (self.size[0] // 2))
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w = normalisedTimeLeft * self.size[0]
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c = np.round((255, 255*normalisedTimeLeft, 255*normalisedTimeLeft))
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pygame.draw.rect(self.surf, c, (x, 0, w, 10))
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self.surf.blit(self.timerFont.render(str(round(timeLeft, 1)), True, c), (0, 10))
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def close(self):
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"""
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17
launch.json
Normal file
17
launch.json
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@ -0,0 +1,17 @@
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Python Debugger",
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"type": "debugpy",
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"request": "launch",
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"python": "../PainJamLauncher/.venv/Scripts/python.exe",
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"program": "../PainJamLauncher/__main__.py",
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"args": ["captchaGame"],
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"console": "integratedTerminal"
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}
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]
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}
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Reference in New Issue
Block a user