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24 Commits

Author SHA1 Message Date
3046af13e5 Fixed character placement 2025-07-16 09:46:11 +01:00
ae8b0c77a5 Added text timer 2025-07-06 20:16:46 +01:00
afd1fcd6be Added comments 2025-07-06 20:16:33 +01:00
3cd2ddbd46 Changed when timer is drawn 2025-07-06 20:16:22 +01:00
f36bce66e2 Updated random timer range 2025-07-06 20:07:03 +01:00
f625c80fd3 Added captcha progress bar 2025-07-06 20:06:49 +01:00
db7faca3d9 Added red flash when wrong 2025-07-06 20:06:13 +01:00
11b1dad78b Changed order of upper() 2025-07-06 20:05:39 +01:00
3471e41272 Refined fonts 2025-07-06 20:05:14 +01:00
ae6c23b6b7 Added basic timer 2025-07-06 19:34:07 +01:00
6e70f74874 Removed all letters from Flame on Black
They all seem to be broken
2025-07-06 19:33:55 +01:00
172ffc2abf Added like two variables, literally just want to push this so I can I work on my PC 2025-07-01 18:56:22 +01:00
31b863b49b Added auto-regeneration of captcha when complete
This shit starting to look like a game lads
2025-06-30 14:43:15 +01:00
e549107fe1 Added basic implementation of Captcha class 2025-06-30 12:24:09 +01:00
220f5759e9 Removed redundant "important function" call 2025-06-27 07:53:45 +01:00
bba51ebc8c Cleaned up code 2025-06-27 07:53:02 +01:00
904601c697 Added basic implementation of createCaptcha(), Needs to be cleaned up 2025-06-27 07:18:11 +01:00
ce771d26a3 Fixed typos 2025-06-27 07:17:39 +01:00
b61a7114ba created a basic demonstraction of how text rendering should work, added some positive comments to the json opening code 2025-06-24 17:15:45 +01:00
1a34d7ca4a Added some documentation so whoever's working on this isn't entirely in the dark 2025-06-23 18:22:40 +01:00
848ad2f8ff Started work on game 2025-06-22 20:01:13 +01:00
5101ec3eef Added fonts 2025-06-22 18:56:33 +01:00
f5314d86e3 Updated to use v1.1.0 of BaseGame and v1.0.0 of GameUtils 2025-06-22 18:49:32 +01:00
7fb52bce01 And I forgot to rename this, I'm really stupid 2025-06-20 19:36:07 +01:00
14 changed files with 264 additions and 43 deletions

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from PIL import Imgae
import logging
import pygame
import gameUtils
import NoPELib
class Game(gameUtils.Game):
def __init__(self, *args, **kwargs):
"""
Ran when the game starts.
You have access to the following variables:
self.surf (pygame.Surface): This is the surface you draw onto.
self.pm (NoPELib.PlayerManager): This is where your players are stored.
self.cfg (dict): Everything from the `game.toml` file. You can access it like this: self.details['title']
"""
# Don't remove this. It does important things. :3
super().__init__(*args, **kwargs)
def onEvent(self, event):
"""
Ran when an event is fired.
Args:
event (pygame.Event): The event that was fired.
"""
pass
def update(self):
"""
Ran once per frame, put your drawing code and any
game logic that should be ran once per frame in here.
"""
pass
def close(self):
"""
Ran when the game closes.
"""
pass

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fonts/fonts.json Normal file
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[
{"file": "Noxlock-Free.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.0},
{"file": "Chernobyl.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz0123456789", "difficulty": 0.1},
{"file": "VIDEO PIRATE.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.1},
{"file": "Vampire Wars.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz0123456789", "difficulty": 0.1},
{"file": "CloisterBlack.ttf", "alphabet": "0123456789", "difficulty": 0.1},
{"file": "Noxlock-Free.otf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 0.2},
{"file": "CloisterBlack.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.5},
{"file": "LEDLIGHT.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.4},
{"file": "Flame on Black.ttf", "alphabet": "0123456789!?/#<>", "difficulty": 0.5},
{"file": "CloisterBlack.ttf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 0.6},
{"file": "CloisterBlack.ttf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 0.8},
{"file": "RoyalInitialen.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.8},
{"file": "DeathMohawk_PERSONAL_USE_ONLY.otf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 1.0}
]

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game.py Normal file
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from PIL import Image, ImageDraw, ImageFont
import math as maths
import numpy as np
import logging
import pygame
import gameUtils
import NoPELib
import random
import string
import json
import time
import os
# TODO: The current alphabets in the fonts.json file is kinda bullshit
# someone should probably play some test rounds and fix the diffuculty issue.
# TODO: Re-draw the captcha when a character is complete.
alphabet = string.ascii_letters + string.digits + string.punctuation
def normalDist(difficulty):
"""
This function generates a random number between 0-1
that should be used to get a font with a difficulty
equal to or less than the number returned.
"""
# Create a random number between 0-1
v = random.randint(-1000, 1000) / 1000
# Redistribute the number
v = v**3
# Shift the number based on game difficulty
difficulty = difficulty * 1.5 - 0.25
v += difficulty
# Cap it to be 0-1 again and return
return min(max(v, 0), 1)
def PIL2PG(pilImage: Image) -> pygame.Surface:
"""
Converts a PIL image to a Pygame surface.
"""
return pygame.image.fromstring(pilImage.tobytes(), pilImage.size, pilImage.mode)
class Font:
def __init__(self, data, fontSize):
self.path = data['file']
self.font = ImageFont.truetype(os.path.join('./fonts/', data['file']), fontSize)
self.alphabet = data['alphabet']
self.difficulty = data['difficulty']
class Captcha:
"""
Holds and manages the current captcha.
"""
def __init__(self):
self.chars = []
self.fonts = []
self.charIdx = 0 # Holds which character the player is on,
# anthing below this index should appear green.
def addChar(self, char, font):
self.chars.append(char)
self.fonts.append(font)
def match(self, char):
if self.charIdx == len(self.chars):
return True, True
matches = char.upper() == self.chars[self.charIdx].upper()
print(f'{char.upper()} == {self.chars[self.charIdx]}')
if matches:
self.charIdx += 1
return True, self.charIdx == len(self.chars)
else:
return False, self.charIdx == len(self.chars)
class Game(gameUtils.Game):
def __init__(self, *args, **kwargs):
"""
Ran when the game starts.
You have access to the following variables:
self.surf (pygame.Surface): This is the surface you draw onto.
self.pm (NoPELib.PlayerManager): This is where your players are stored.
self.cfg (dict): Everything from the `game.toml` file. You can access it like this: self.details['title']
"""
# Don't remove this. It does important things. :3
super().__init__(*args, **kwargs)
# A value between 0-1 that defines which fonts the game will use
self.gameDifficulty = 0
# The actual text in the captcha, used to check what the user typed
self.currentCaptcha = None
# The image of the captcha
self.currentCaptchaImg = pygame.Surface((0, 0))
# Holds when the timer started
self.timerStart = 0
# Holds how much time the user has in total (not updated)
self.timerLength = 0
# The font used for the timer
self.timerFont = pygame.font.SysFont('', 100)
# Used for animating the red flash on the current character if the users enters it wrong.
self.lastWrong = 0
self.fonts = []
self.Drawsurface = Image.new("RGB",(800,220),(255,255,255))
# I haven't finished this yet, you might want to create
# an object or something, I don't know. Keep in mind you
# have to load all of the font files for use later.
with open(f'./fonts/fonts.json', 'r') as f:
for fontData in json.loads(f.read()):
self.fonts.append(Font(fontData, 100))
#self.fontList = json.loads(f.read())#loads the fonts from the json (Why the fuck was the variable called 'j' before????)
#for fontData in j:
# self.fonts.update()
def fontsByDifficulty(self, difficulty, width=0.3):
"""
Gets a list of fonts that fall within the specified difficulty.
"""
return [
font for font in self.fonts
if font.difficulty >= difficulty-width and font.difficulty <= difficulty+width
]
def createCaptcha(self):
"""
Use PIL (https://pillow.readthedocs.io/en/stable/handbook/tutorial.html)
to draw the fonts, add noise, random shapes, transforms etc. based on
self.gameDifficulty
"""
# Create a surface for that captcha
drawSurface = Image.new("RGB", (800,220), (255,255,255))
# Create a drawing object
draw = ImageDraw.Draw(drawSurface)
# Temporarily stores the current captcha text
captcha = Captcha()
# Get a random cpatcha length
capLength = random.randint(3, 6)
for i in range(capLength):
# Calculate the base X position of this character
# TODO: Make this better, I'm not too happy with my implementation here.
x = drawSurface.size[0] / capLength
x *= i
# Get the selected difficulty for this character
charDiff = normalDist(self.gameDifficulty)
# Pick a random font based on that difficulty
font = random.choice(self.fontsByDifficulty(charDiff))
# Pick a random character
char = random.choice(font.alphabet)
# Draw the selected character, with the selected font
draw.text((x, 10), char, font=font.font, fill=(0,0,0))
# Append the character to the captcha
captcha.addChar(char, font)
# Store the correct captcha text
self.currentCaptcha = captcha
# Store the created image
self.currentCaptchaImg = PIL2PG(drawSurface)
for char, font in zip(captcha.chars, captcha.fonts):
print(f'{char}: {font.path}')
# Start the timer
self.timerStart = time.perf_counter()
self.timerLength = random.randint(7, 15)
def onEvent(self, event):
"""
Ran when an event is fired.
Args:
event (pygame.Event): The event that was fired.
"""
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_F1:
self.gameDifficulty -= 0.1
print(self.gameDifficulty)
elif event.key == pygame.K_F2:
self.gameDifficulty += 0.1
print(self.gameDifficulty)
elif event.key == pygame.K_F3:
self.createCaptcha()
elif event.unicode != '' and event.unicode in alphabet:
correct, finished = self.currentCaptcha.match(event.unicode)
if not correct:
self.lastWrong = time.perf_counter()
print(correct)
if finished:
self.createCaptcha()
def update(self):
"""
Ran once per frame, put your drawing code and any
game logic that should be ran once per frame in here.
"""
r = 1 - min(time.perf_counter() - self.lastWrong, 1)
self.surf.fill((r * 255, 0, 0)) #sets the background colour
self.surf.blit(gameUtils.centre(self.currentCaptchaImg, self.size)) #draws the text to center of the screen
#TODO: actually scale the text, however, more work needs to be done on the actual function of the game first
# Draw the captcha progerss if there is a captcha
if self.currentCaptcha is not None:
x1 = self.size[0] / 2 - self.currentCaptchaImg.size[0] / 2
y = self.size[1] / 2 + self.currentCaptchaImg.size[1] / 2
x2 = x1 + (self.currentCaptcha.charIdx / len(self.currentCaptcha.chars)) * self.currentCaptchaImg.size[0]
pygame.draw.line(self.surf, (0, 255, 0), (x1, y), (x2, y), 5)
# Draw the timer if there's any time left
timeLeft = self.timerLength - (time.perf_counter() - self.timerStart)
if timeLeft > 0:
normalisedTimeLeft = max(timeLeft / self.timerLength, 0)
x = round((1-normalisedTimeLeft) * (self.size[0] // 2))
w = normalisedTimeLeft * self.size[0]
c = np.round((255, 255*normalisedTimeLeft, 255*normalisedTimeLeft))
pygame.draw.rect(self.surf, c, (x, 0, w, 10))
self.surf.blit(self.timerFont.render(str(round(timeLeft, 1)), True, c), (0, 10))
def close(self):
"""
Ran when the game closes.
"""
pass

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launch.json Normal file
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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Python Debugger",
"type": "debugpy",
"request": "launch",
"python": "../PainJamLauncher/.venv/Scripts/python.exe",
"program": "../PainJamLauncher/__main__.py",
"args": ["captchaGame"],
"console": "integratedTerminal"
}
]
}

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../NoPELib/
../PDOLib/
pygame-ce
Pillow