Compare commits

...

5 Commits

Author SHA1 Message Date
f36bce66e2 Updated random timer range 2025-07-06 20:07:03 +01:00
f625c80fd3 Added captcha progress bar 2025-07-06 20:06:49 +01:00
db7faca3d9 Added red flash when wrong 2025-07-06 20:06:13 +01:00
11b1dad78b Changed order of upper() 2025-07-06 20:05:39 +01:00
3471e41272 Refined fonts 2025-07-06 20:05:14 +01:00
3 changed files with 18 additions and 7 deletions

View File

@ -5,11 +5,10 @@
{"file": "Vampire Wars.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz0123456789", "difficulty": 0.1},
{"file": "CloisterBlack.ttf", "alphabet": "0123456789", "difficulty": 0.1},
{"file": "Noxlock-Free.otf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 0.2},
{"file": "CloisterBlack.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.3},
{"file": "CloisterBlack.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.5},
{"file": "LEDLIGHT.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.4},
{"file": "Flame on Black.ttf", "alphabet": "z0123456789!?/#<>", "difficulty": 0.5},
{"file": "Flame on Black.ttf", "alphabet": "0123456789!?/#<>", "difficulty": 0.5},
{"file": "CloisterBlack.ttf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 0.6},
{"file": "mevno2.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.8},
{"file": "CloisterBlack.ttf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 0.8},
{"file": "RoyalInitialen.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.8},
{"file": "DeathMohawk_PERSONAL_USE_ONLY.otf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 1.0}

Binary file not shown.

20
game.py
View File

@ -58,14 +58,14 @@ class Captcha:
# anthing below this index should appear green.
def addChar(self, char, font):
self.chars.append(char.upper())
self.chars.append(char)
self.fonts.append(font)
def match(self, char):
if self.charIdx == len(self.chars):
return True, True
matches = char.upper() == self.chars[self.charIdx]
matches = char.upper() == self.chars[self.charIdx].upper()
print(f'{char.upper()} == {self.chars[self.charIdx]}')
if matches:
self.charIdx += 1
@ -97,6 +97,8 @@ class Game(gameUtils.Game):
self.timerStart = 0
# Holds how much time the user has in total (not updated)
self.timerLength = 0
# Used for animating the red flash on the current character if the users enters it wrong.
self.lastWrong = 0
self.fonts = []
self.Drawsurface = Image.new("RGB",(800,220),(255,255,255))
@ -163,7 +165,7 @@ class Game(gameUtils.Game):
# Start the timer
self.timerStart = time.perf_counter()
self.timerLength = random.randint(5, 10)
self.timerLength = random.randint(7, 15)
def onEvent(self, event):
"""
@ -184,6 +186,8 @@ class Game(gameUtils.Game):
elif event.unicode != '' and event.unicode in alphabet:
correct, finished = self.currentCaptcha.match(event.unicode)
if not correct:
self.lastWrong = time.perf_counter()
print(correct)
if finished:
self.createCaptcha()
@ -194,10 +198,18 @@ class Game(gameUtils.Game):
game logic that should be ran once per frame in here.
"""
self.surf.fill((0, 0, 0)) #sets the background colour
r = 1 - min(time.perf_counter() - self.lastWrong, 1)
self.surf.fill((r * 255, 0, 0)) #sets the background colour
self.surf.blit(gameUtils.centre(self.currentCaptchaImg, self.size)) #draws the text to center of the screen
#TODO: actually scale the text, however, more work needs to be done on the actual function of the game first
if self.currentCaptcha is not None:
x1 = self.size[0] / 2 - self.currentCaptchaImg.size[0] / 2
y = self.size[1] / 2 + self.currentCaptchaImg.size[1] / 2
x2 = x1 + (self.currentCaptcha.charIdx / len(self.currentCaptcha.chars)) * self.currentCaptchaImg.size[0]
pygame.draw.line(self.surf, (0, 255, 0), (x1, y), (x2, y), 5)
if self.timerLength != 0:
timeLeft = self.timerLength - (time.perf_counter() - self.timerStart)
normalisedTimeLeft = max(timeLeft / self.timerLength, 0)