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4 Commits

Author SHA1 Message Date
220f5759e9 Removed redundant "important function" call 2025-06-27 07:53:45 +01:00
bba51ebc8c Cleaned up code 2025-06-27 07:53:02 +01:00
904601c697 Added basic implementation of createCaptcha(), Needs to be cleaned up 2025-06-27 07:18:11 +01:00
ce771d26a3 Fixed typos 2025-06-27 07:17:39 +01:00
2 changed files with 80 additions and 34 deletions

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@ -1,16 +1,16 @@
[
{"file": "Noxlock-Free.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "dificulty": 0.0},
{"file": "Chernobyl.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz0123456789", "dificulty": 0.1},
{"file": "VIDEO PIRATE.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "dificulty": 0.1},
{"file": "Vampire Wars.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz0123456789", "dificulty": 0.1},
{"file": "CloisterBlack.ttf", "alphabet": "0123456789", "dificulty": 0.1},
{"file": "Noxlock-Free.otf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "dificulty": 0.2},
{"file": "CloisterBlack.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "dificulty": 0.3},
{"file": "LEDLIGHT.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "dificulty": 0.4},
{"file": "Flame on Black", "alphabet": "abcdefghijklmnopqrstuvwxyz0123456789!?/#<>", "dificulty": 0.5},
{"file": "CloisterBlack.ttf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "dificulty": 0.6},
{"file": "mevno2.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "dificulty": 0.8},
{"file": "CloisterBlack.ttf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "dificulty": 0.8},
{"file": "RoyalInitialen.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "dificulty": 0.8},
{"file": "DeathMohawk_PERSONAL_USE_ONLY.otf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "dificulty": 1.0}
{"file": "Noxlock-Free.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.0},
{"file": "Chernobyl.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz0123456789", "difficulty": 0.1},
{"file": "VIDEO PIRATE.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.1},
{"file": "Vampire Wars.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz0123456789", "difficulty": 0.1},
{"file": "CloisterBlack.ttf", "alphabet": "0123456789", "difficulty": 0.1},
{"file": "Noxlock-Free.otf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 0.2},
{"file": "CloisterBlack.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.3},
{"file": "LEDLIGHT.otf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.4},
{"file": "Flame on Black.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz0123456789!?/#<>", "difficulty": 0.5},
{"file": "CloisterBlack.ttf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 0.6},
{"file": "mevno2.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.8},
{"file": "CloisterBlack.ttf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 0.8},
{"file": "RoyalInitialen.ttf", "alphabet": "abcdefghijklmnopqrstuvwxyz", "difficulty": 0.8},
{"file": "DeathMohawk_PERSONAL_USE_ONLY.otf", "alphabet": "ABCDEFGHIJKLMNOPQRSTUVWXYZ", "difficulty": 1.0}
]

86
game.py
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@ -1,10 +1,13 @@
from PIL import Image, ImageDraw, ImageFont
import math as maths
import logging
import pygame
import gameUtils
import NoPELib
import random
import json
import time
import os
def normalDist(difficulty):
"""
@ -22,6 +25,18 @@ def normalDist(difficulty):
# Cap it to be 0-1 again and return
return min(max(v, 0), 1)
def PIL2PG(pilImage: Image) -> pygame.Surface:
"""
Converts a PIL image to a Pygame surface.
"""
return pygame.image.fromstring(pilImage.tobytes(), pilImage.size, pilImage.mode)
class Font:
def __init__(self, data, fontSize):
self.font = ImageFont.truetype(os.path.join('./fonts/', data['file']), fontSize)
self.alphabet = data['alphabet']
self.difficulty = data['difficulty']
class Game(gameUtils.Game):
def __init__(self, *args, **kwargs):
"""
@ -32,7 +47,7 @@ class Game(gameUtils.Game):
self.pm (NoPELib.PlayerManager): This is where your players are stored.
self.cfg (dict): Everything from the `game.toml` file. You can access it like this: self.details['title']
"""
# Don't remove this. It does important things. :3
super().__init__(*args, **kwargs)
@ -41,26 +56,69 @@ class Game(gameUtils.Game):
# The actual text in the captcha, used to check what the user typed
self.currentCaptchaText = ''
# The image of the captcha
self.currentCaptchaImg = ''
self.fonts = {}
self.currentCaptchaImg = pygame.Surface((0, 0))
self.fonts = []
self.Drawsurface = Image.new("RGB",(800,220),(255,255,255))
# I haven't finished this yet, you might want to create
# an object or something, I don't know. Keep in mind you
# have to load all of the font files for use later.
with open(f'./fonts/fonts.json', 'r') as f:
self.fontList = json.loads(f.read())#loads the fonts from the json (Why the fuck was the variable called 'j' before????)
for fontData in json.loads(f.read()):
self.fonts.append(Font(fontData, 100))
#self.fontList = json.loads(f.read())#loads the fonts from the json (Why the fuck was the variable called 'j' before????)
#for fontData in j:
# self.fonts.update()
def fontsByDifficulty(self, difficulty, width=0.3):
"""
Gets a list of fonts that fall within the specified difficulty.
"""
return [
font for font in self.fonts
if font.difficulty >= difficulty-width and font.difficulty <= difficulty+width
]
def createCaptcha(self):
"""
Use PIL (https://pillow.readthedocs.io/en/stable/handbook/tutorial.html)
to draw the fonts, add noise, random shapes, transforms etc. based on
self.gameDifficulty
"""
pass
# Create a surface for that captcha
drawSurface = Image.new("RGB", (800,220), (255,255,255))
# Create a drawing object
draw = ImageDraw.Draw(drawSurface)
# Temporarily stores the current captcha text
captcha = ''
# Get a random cpatcha length
capLength = random.randint(3, 6)
for i in range(capLength):
# Calculate the base X position of this character
# TODO: Make this better, I'm not too happy with my implementation here.
x = self.size[0] / (capLength + 3)
x *= i
# Get the selected difficulty for this character
charDiff = normalDist(self.gameDifficulty)
# Pick a random font based on that difficulty
font = random.choice(self.fontsByDifficulty(charDiff))
# Pick a random character
char = random.choice(font.alphabet)
# Draw the selected character, with the selected font
draw.text((x, 10), char, font=font.font, fill=(0,0,0))
# Append the character to the captcha
captcha += char
# Store the correct captcha text
self.currentCaptchaText = captcha
# Store the created image
self.currentCaptchaImg = PIL2PG(drawSurface)
print(captcha)
def onEvent(self, event):
"""
@ -83,21 +141,9 @@ class Game(gameUtils.Game):
Ran once per frame, put your drawing code and any
game logic that should be ran once per frame in here.
"""
# Don't remove this. It does important things. :3
super().update()
self.Drawsurface = Image.new("RGB",(800,220),(255,255,255)) #creates a surface to draw the fonts on
self.textTest = ImageFont.truetype("./fonts/"+self.fontList[2]["file"],200) #loads the font
self.draw = ImageDraw.Draw(self.Drawsurface) #creates an object to let us draw to the surface
self.draw.text((10,10),"Hello", font=self.textTest, fill=(0,0,0)) #actually draws the text
self.pygameConvert = pygame.image.fromstring(self.Drawsurface.tobytes(), self.Drawsurface.size, self.Drawsurface.mode) #converts the pillow image to a pygame image
#no, there wasn't an easier way I could find to achieve this, stab me
self.surf.fill((0, 0, 0)) #sets the background colour
self.surf.blit(gameUtils.centre(self.pygameConvert,self.size)) #draws the text to center of the screen
self.surf.blit(gameUtils.centre(self.currentCaptchaImg, self.size)) #draws the text to center of the screen
#TODO: actually scale the text, however, more work needs to be done on the actual function of the game first
def close(self):