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VerifyOrFuckingDie/game.py
2025-06-22 20:01:13 +01:00

84 lines
2.4 KiB
Python

from PIL import Image
import logging
import pygame
import gameUtils
import NoPELib
import random
import json
def normalDist(difficulty):
# Create a random number between 0-1
v = random.randint(-1000, 1000) / 1000
# Redistribute the number
v = v**3
# Shift the number based on game difficulty
difficulty = difficulty * 1.5 - 0.25
v += difficulty
# Cap it to be 0-1 again and return
return min(max(v, 0), 1)
class Game(gameUtils.Game):
def __init__(self, *args, **kwargs):
"""
Ran when the game starts.
You have access to the following variables:
self.surf (pygame.Surface): This is the surface you draw onto.
self.pm (NoPELib.PlayerManager): This is where your players are stored.
self.cfg (dict): Everything from the `game.toml` file. You can access it like this: self.details['title']
"""
# Don't remove this. It does important things. :3
super().__init__(*args, **kwargs)
# A value between 0-1 that defines which fonts the game will use
self.gameDifficulty = 0
# The actual text in the captcha, used to check what the user typed
self.currentCaptchaText = ''
# The image of the captcha
self.currentCaptchaImg = ''
self.fonts = {}
with open(f'./fonts/fonts.json', 'r') as f:
j = json.loads(f.read())
#for fontData in j:
# self.fonts.update()
def createCaptcha(self):
pass
def onEvent(self, event):
"""
Ran when an event is fired.
Args:
event (pygame.Event): The event that was fired.
"""
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_1:
self.gameDifficulty -= 0.1
elif event.key == pygame.K_2:
self.gameDifficulty += 0.1
elif event.key == pygame.K_3:
self.createCaptcha()
print(self.gameDifficulty)
def update(self):
"""
Ran once per frame, put your drawing code and any
game logic that should be ran once per frame in here.
"""
# Don't remove this. It does important things. :3
super().update()
self.surf.fill((0, 0, 0))
def close(self):
"""
Ran when the game closes.
"""
pass