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VerifyOrFuckingDie/game.py
2025-06-27 07:53:02 +01:00

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5.6 KiB
Python

from PIL import Image, ImageDraw, ImageFont
import math as maths
import logging
import pygame
import gameUtils
import NoPELib
import random
import json
import time
import os
def normalDist(difficulty):
"""
This function generates a random number between 0-1
that should be used to get a font with a difficulty
equal to or less than the number returned.
"""
# Create a random number between 0-1
v = random.randint(-1000, 1000) / 1000
# Redistribute the number
v = v**3
# Shift the number based on game difficulty
difficulty = difficulty * 1.5 - 0.25
v += difficulty
# Cap it to be 0-1 again and return
return min(max(v, 0), 1)
def PIL2PG(pilImage: Image) -> pygame.Surface:
"""
Converts a PIL image to a Pygame surface.
"""
return pygame.image.fromstring(pilImage.tobytes(), pilImage.size, pilImage.mode)
class Font:
def __init__(self, data, fontSize):
self.font = ImageFont.truetype(os.path.join('./fonts/', data['file']), fontSize)
self.alphabet = data['alphabet']
self.difficulty = data['difficulty']
class Game(gameUtils.Game):
def __init__(self, *args, **kwargs):
"""
Ran when the game starts.
You have access to the following variables:
self.surf (pygame.Surface): This is the surface you draw onto.
self.pm (NoPELib.PlayerManager): This is where your players are stored.
self.cfg (dict): Everything from the `game.toml` file. You can access it like this: self.details['title']
"""
# Don't remove this. It does important things. :3
super().__init__(*args, **kwargs)
# A value between 0-1 that defines which fonts the game will use
self.gameDifficulty = 0
# The actual text in the captcha, used to check what the user typed
self.currentCaptchaText = ''
# The image of the captcha
self.currentCaptchaImg = pygame.Surface((0, 0))
self.fonts = []
self.Drawsurface = Image.new("RGB",(800,220),(255,255,255))
# I haven't finished this yet, you might want to create
# an object or something, I don't know. Keep in mind you
# have to load all of the font files for use later.
with open(f'./fonts/fonts.json', 'r') as f:
for fontData in json.loads(f.read()):
self.fonts.append(Font(fontData, 100))
#self.fontList = json.loads(f.read())#loads the fonts from the json (Why the fuck was the variable called 'j' before????)
#for fontData in j:
# self.fonts.update()
def fontsByDifficulty(self, difficulty, width=0.3):
"""
Gets a list of fonts that fall within the specified difficulty.
"""
return [
font for font in self.fonts
if font.difficulty >= difficulty-width and font.difficulty <= difficulty+width
]
def createCaptcha(self):
"""
Use PIL (https://pillow.readthedocs.io/en/stable/handbook/tutorial.html)
to draw the fonts, add noise, random shapes, transforms etc. based on
self.gameDifficulty
"""
# Create a surface for that captcha
drawSurface = Image.new("RGB", (800,220), (255,255,255))
# Create a drawing object
draw = ImageDraw.Draw(drawSurface)
# Temporarily stores the current captcha text
captcha = ''
# Get a random cpatcha length
capLength = random.randint(3, 6)
for i in range(capLength):
# Calculate the base X position of this character
# TODO: Make this better, I'm not too happy with my implementation here.
x = self.size[0] / (capLength + 3)
x *= i
# Get the selected difficulty for this character
charDiff = normalDist(self.gameDifficulty)
# Pick a random font based on that difficulty
font = random.choice(self.fontsByDifficulty(charDiff))
# Pick a random character
char = random.choice(font.alphabet)
# Draw the selected character, with the selected font
draw.text((x, 10), char, font=font.font, fill=(0,0,0))
# Append the character to the captcha
captcha += char
# Store the correct captcha text
self.currentCaptchaText = captcha
# Store the created image
self.currentCaptchaImg = PIL2PG(drawSurface)
print(captcha)
def onEvent(self, event):
"""
Ran when an event is fired.
Args:
event (pygame.Event): The event that was fired.
"""
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_1:
self.gameDifficulty -= 0.1
elif event.key == pygame.K_2:
self.gameDifficulty += 0.1
elif event.key == pygame.K_3:
self.createCaptcha()
print(self.gameDifficulty)
def update(self):
"""
Ran once per frame, put your drawing code and any
game logic that should be ran once per frame in here.
"""
# Don't remove this. It does important things. :3
super().update()
self.surf.fill((0, 0, 0)) #sets the background colour
self.surf.blit(gameUtils.centre(self.currentCaptchaImg, self.size)) #draws the text to center of the screen
#TODO: actually scale the text, however, more work needs to be done on the actual function of the game first
def close(self):
"""
Ran when the game closes.
"""
pass