Added Unity project files
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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namespace VRC.SDKBase.Editor
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{
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public class ProtectVPMPackages : UnityEditor.AssetModificationProcessor
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{
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public static string[] OnWillSaveAssets(string[] paths)
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{
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// skip check if settings allows changes
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if (VRCPackageSettings.Instance.allowVRCPackageChanges) return paths;
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List<string> pathsToSave = new List<string>();
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for (int i = 0; i < paths.Length; ++i)
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{
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var path = paths[i];
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var directories = path.Split(Path.DirectorySeparatorChar);
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if (directories.Length >= 2)
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{
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var filename = Path.GetFileName(path);
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var extension = Path.GetExtension(path);
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if (directories[0] == "Packages" && directories[1].StartsWith("com.vrchat") && !(filename == "MirrorReflection.mat") && ! path.Contains("UdonProgramSources") && !path.Contains("SerializedUdonPrograms") && !(extension == ".meta"))
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{
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Debug.LogWarning(
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$"Something tried to change {path}, which is part of a VRC Package, and will not be changed. Use \"Save As...\" instead if you want to make your own version.");
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continue;
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}
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}
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pathsToSave.Add(path);
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}
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return pathsToSave.ToArray();
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}
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}
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}
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