Added Unity project files
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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[assembly:InternalsVisibleTo("VRC.SDK3A.Editor")]
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[assembly:InternalsVisibleTo("VRC.SDK3.Editor")]
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namespace VRC.SDKBase
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{
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[Serializable]
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internal struct VPMProjectManifest
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{
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[Serializable]
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internal struct VPMProjectDependency
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{
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public string version { get; set; }
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}
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[Serializable]
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internal struct VPMProjectLockedDependency
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{
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public string version { get; set; }
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public Dictionary<string, string> dependencies { get; set; }
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}
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public Dictionary<string, VPMProjectDependency> dependencies { get; set; }
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public Dictionary<string, VPMProjectLockedDependency> locked { get; set; }
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}
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}
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