Added Unity project files
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("VRC.SDK3A.Editor")]
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[assembly: InternalsVisibleTo("VRC.SDK3.Editor")]
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namespace VRC.SDKBase.Editor
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{
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/// <summary>
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/// An internal SDK Builder error has occured
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/// </summary>
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public class BuilderException : Exception
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{
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public BuilderException(string message) : base(message)
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{
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}
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public BuilderException(string message, Exception innerException) : base(message, innerException)
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{
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}
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}
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/// <summary>
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/// Build was blocked by the SDK
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/// </summary>
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public class BuildBlockedException : Exception
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{
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public BuildBlockedException(string message) : base(message)
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{
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}
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}
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/// <summary>
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/// Content has validation errors
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/// </summary>
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public class ValidationException : Exception
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{
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/// <summary>
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/// List of validation errors
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/// </summary>
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public List<string> Errors = new List<string>();
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public ValidationException(string message) : base(message)
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{
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}
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public ValidationException(string message, List<string> errors) : base(message)
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{
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Errors = errors;
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}
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}
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/// <summary>
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/// Current user does not own the target content
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/// </summary>
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public class OwnershipException : Exception
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{
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public OwnershipException(string message) : base(message)
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{
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}
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}
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/// <summary>
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/// An error has occured during the upload process
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/// </summary>
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public class UploadException : Exception
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{
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public UploadException(string message) : base(message)
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{
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}
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public UploadException(string message, Exception innerException) : base(message, innerException)
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{
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}
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}
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/// <summary>
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/// This bundle has already been uploaded
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/// </summary>
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public class BundleExistsException : Exception
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{
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public BundleExistsException(string message) : base(message)
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{
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}
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}
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/// <summary>
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/// The user has not confirmed copyright ownership
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/// </summary>
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public class CopyrightOwnershipAgreementException : Exception
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{
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public CopyrightOwnershipAgreementException(string message) : base(message)
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{
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}
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}
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}
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