Added Unity project files

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/************************************************************************************
Filename : ONSPAudioSource.cs
Content : Interface into the Oculus Native Spatializer Plugin
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
Licensed under the Oculus SDK Version 3.5 (the "License");
you may not use the Oculus SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
https://developer.oculus.com/licenses/sdk-3.5/
Unless required by applicable law or agreed to in writing, the Oculus SDK
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
************************************************************************************/
// Uncomment below to test access of read-only spatializer parameters
//#define TEST_READONLY_PARAMETERS
using UnityEngine;
using System;
using System.Collections;
using System.Runtime.InteropServices;
public class ONSPAudioSource : MonoBehaviour
{
#if TEST_READONLY_PARAMETERS
// Spatializer read-only system parameters (global)
static int readOnly_GlobalRelectionOn = 8;
static int readOnly_NumberOfUsedSpatializedVoices = 9;
#endif
#if VRC_CLIENT
// don't include in SDK, not compatible with Unity's version of spatializer
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void OnBeforeSceneLoadRuntimeMethod()
{
OSP_SetGlobalVoiceLimit(ONSPSettings.Instance.voiceLimit);
}
#endif
// Import functions
public const string strONSPS = "AudioPluginOculusSpatializer";
[DllImport(strONSPS)]
private static extern void ONSP_GetGlobalRoomReflectionValues(ref bool reflOn, ref bool reverbOn,
ref float width, ref float height, ref float length);
// Public
[SerializeField]
private bool enableSpatialization = true;
public bool EnableSpatialization
{
get
{
return enableSpatialization;
}
set
{
enableSpatialization = value;
}
}
[SerializeField]
private float gain = 0.0f;
public float Gain
{
get
{
return gain;
}
set
{
gain = Mathf.Clamp(value, 0.0f, 24.0f);
}
}
[SerializeField]
private bool useInvSqr = false;
public bool UseInvSqr
{
get
{
return useInvSqr;
}
set
{
useInvSqr = value;
}
}
[SerializeField]
private float near = 0.25f;
public float Near
{
get
{
return near;
}
set
{
near = Mathf.Clamp(value, 0.0f, 1000000.0f);
}
}
[SerializeField]
private float far = 250.0f;
public float Far
{
get
{
return far;
}
set
{
far = Mathf.Clamp(value, 0.0f, 1000000.0f);
}
}
[SerializeField]
private float volumetricRadius = 0.0f;
public float VolumetricRadius
{
get
{
return volumetricRadius;
}
set
{
volumetricRadius = Mathf.Clamp(value, 0.0f, 1000.0f);
}
}
[SerializeField]
private float reverbSend = 0.0f;
public float ReverbSend
{
get
{
return reverbSend;
}
set
{
reverbSend = Mathf.Clamp(value, -60.0f, 20.0f);
}
}
[SerializeField]
private bool enableRfl = false;
public bool EnableRfl
{
get
{
return enableRfl;
}
set
{
enableRfl = value;
}
}
/// VRCHAT: We need to reset the params after avatar loading and viseme setup
public void Reset()
{
var source = GetComponent<AudioSource>();
if(source == null)
{
enabled = false;
return;
}
SetParameters(ref source);
}
/// <summary>
/// Awake this instance.
/// </summary>
void Awake()
{
Reset();
}
/// <summary>
/// Start this instance.
/// </summary>
void Start()
{
#if VRC_CLIENT
var source = GetComponent<AudioSource>();
if(source != null && source.outputAudioMixerGroup != VRCAudioManager.GetAvatarGroup())
VRCAudioManager.ApplyGameAudioMixerSettings(source);
#endif
}
/// <summary>
/// Update this instance.
/// </summary>
void LateUpdate()
{
// We might iterate through multiple sources / game object
var source = GetComponent<AudioSource>();
if(source == null)
{
enabled = false;
return;
}
// READ-ONLY PARAMETER TEST
#if TEST_READONLY_PARAMETERS
float rfl_enabled = 0.0f;
source.GetSpatializerFloat(readOnly_GlobalRelectionOn, out rfl_enabled);
float num_voices = 0.0f;
source.GetSpatializerFloat(readOnly_NumberOfUsedSpatializedVoices, out num_voices);
String readOnly = System.String.Format
("Read only values: refl enabled: {0:F0} num voices: {1:F0}", rfl_enabled, num_voices);
Debug.Log(readOnly);
#endif
// Check to see if we should disable spatializion
if ((Application.isPlaying == false) ||
(AudioListener.pause == true) ||
(source.isPlaying == false) ||
(source.isActiveAndEnabled == false)
)
{
source.spatialize = false;
return;
}
else
{
SetParameters(ref source);
}
}
enum Parameters : int
{
P_GAIN = 0,
P_USEINVSQR,
P_NEAR,
P_FAR,
P_RADIUS,
P_DISABLE_RFL,
P_VSPEAKERMODE,
P_AMBISTAT,
P_READONLY_GLOBAL_RFL_ENABLED, // READ-ONLY
P_READONLY_NUM_VOICES, // READ-ONLY
P_SENDLEVEL,
P_NUM
};
/// <summary>
/// Sets the parameters.
/// </summary>
/// <param name="source">Source.</param>
public void SetParameters(ref AudioSource source)
{
// VRCHAT: indentation is weird intentionally, for easier diff
// VRC jnuccio: added try here to catch unknown exception reported in analytics
try
{
if (source == null)
return;
// See if we should enable spatialization
source.spatialize = enableSpatialization;
source.SetSpatializerFloat((int)Parameters.P_GAIN, gain);
// All inputs are floats; convert bool to 0.0 and 1.0
if(useInvSqr == true)
source.SetSpatializerFloat((int)Parameters.P_USEINVSQR, 1.0f);
else
source.SetSpatializerFloat((int)Parameters.P_USEINVSQR, 0.0f);
source.SetSpatializerFloat((int)Parameters.P_NEAR, near);
source.SetSpatializerFloat((int)Parameters.P_FAR, far);
source.SetSpatializerFloat((int)Parameters.P_RADIUS, volumetricRadius);
if(enableRfl == true)
source.SetSpatializerFloat((int)Parameters.P_DISABLE_RFL, 0.0f);
else
source.SetSpatializerFloat((int)Parameters.P_DISABLE_RFL, 1.0f);
source.SetSpatializerFloat((int)Parameters.P_SENDLEVEL, reverbSend);
// VRCHAT: indentation is weird intentionally, for easier diff
}
catch (Exception)
{
// not sure why this throws sometimes
}
}
private static ONSPAudioSource RoomReflectionGizmoAS = null;
/// <summary>
///
/// </summary>
void OnDrawGizmos()
{
// Are we the first one created? make sure to set our static ONSPAudioSource
// for drawing out room parameters once
if(RoomReflectionGizmoAS == null)
{
RoomReflectionGizmoAS = this;
}
Color c;
const float colorSolidAlpha = 0.1f;
// Draw the near/far spheres
// Near (orange)
c.r = 1.0f;
c.g = 0.5f;
c.b = 0.0f;
c.a = 1.0f;
Gizmos.color = c;
Gizmos.DrawWireSphere(transform.position, Near);
c.a = colorSolidAlpha;
Gizmos.color = c;
Gizmos.DrawSphere(transform.position, Near);
// Far (red)
c.r = 1.0f;
c.g = 0.0f;
c.b = 0.0f;
c.a = 1.0f;
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(transform.position, Far);
c.a = colorSolidAlpha;
Gizmos.color = c;
Gizmos.DrawSphere(transform.position, Far);
// VolumetricRadius (purple)
c.r = 1.0f;
c.g = 0.0f;
c.b = 1.0f;
c.a = 1.0f;
Gizmos.color = c;
Gizmos.DrawWireSphere(transform.position, VolumetricRadius);
c.a = colorSolidAlpha;
Gizmos.color = c;
Gizmos.DrawSphere(transform.position, VolumetricRadius);
// Draw room parameters ONCE only, provided reflection engine is on
if (RoomReflectionGizmoAS == this)
{
// Get global room parameters (write new C api to get reflection values)
bool reflOn = false;
bool reverbOn = false;
float width = 1.0f;
float height = 1.0f;
float length = 1.0f;
ONSP_GetGlobalRoomReflectionValues(ref reflOn, ref reverbOn, ref width, ref height, ref length);
// TO DO: Get the room reflection values and render those out as well (like we do in the VST)
if((Camera.main != null) && (reflOn == true))
{
// Set color of cube (cyan is early reflections only, white is with reverb on)
if(reverbOn == true)
c = Color.white;
else
c = Color.cyan;
Gizmos.color = c;
Gizmos.DrawWireCube(Camera.main.transform.position, new Vector3(width, height, length));
c.a = colorSolidAlpha;
Gizmos.color = c;
Gizmos.DrawCube(Camera.main.transform.position, new Vector3(width, height, length));
}
}
}
/// <summary>
///
/// </summary>
void OnDestroy()
{
// We will null out single pointer instance
// of the room reflection gizmo since we are being destroyed.
// Any ONSPAS that is alive or born will re-set this pointer
// so that we only draw it once
if(RoomReflectionGizmoAS == this)
{
RoomReflectionGizmoAS = null;
}
}
[System.Runtime.InteropServices.DllImport("AudioPluginOculusSpatializer")]
private static extern int OSP_SetGlobalVoiceLimit(int VoiceLimit);
}

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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoad]
#endif
public sealed class ONSPSettings : ScriptableObject
{
[SerializeField]
public int voiceLimit = 100;
private static ONSPSettings instance;
public static ONSPSettings Instance
{
get
{
if (instance == null)
{
instance = Resources.Load<ONSPSettings>("ONSPSettings");
// This can happen if the developer never input their App Id into the Unity Editor
// and therefore never created the OculusPlatformSettings.asset file
// Use a dummy object with defaults for the getters so we don't have a null pointer exception
if (instance == null)
{
instance = ScriptableObject.CreateInstance<ONSPSettings>();
#if UNITY_EDITOR
// Only in the editor should we save it to disk
string properPath = System.IO.Path.Combine(UnityEngine.Application.dataPath, "Resources");
if (!System.IO.Directory.Exists(properPath))
{
UnityEditor.AssetDatabase.CreateFolder("Assets", "Resources");
}
string fullPath = System.IO.Path.Combine(
System.IO.Path.Combine("Assets", "Resources"),
"ONSPSettings.asset");
UnityEditor.AssetDatabase.CreateAsset(instance, fullPath);
#endif
}
}
return instance;
}
}
}

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logMetricsFormat="JSON" />
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"*/route53": {
"endpoint": "route53.amazonaws.com"
},
"*/route53domains": {
"endpoint": "route53domains.us-east-1.amazonaws.com"
},
"us-east-1/s3": {
"endpoint": "s3.amazonaws.com",
"signature-version" : "2"
},
"us-west-1/s3": {
"endpoint": "s3-us-west-1.amazonaws.com",
"signature-version" : "2"
},
"us-west-2/s3": {
"endpoint": "s3-us-west-2.amazonaws.com",
"signature-version" : "2"
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"endpoint": "s3-ap-northeast-1.amazonaws.com",
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"endpoint": "s3-ap-southeast-1.amazonaws.com",
"signature-version" : "2"
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"endpoint": "s3-ap-southeast-2.amazonaws.com",
"signature-version" : "2"
},
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"endpoint": "s3-sa-east-1.amazonaws.com",
"signature-version" : "2"
},
"eu-west-1/s3": {
"endpoint": "s3-eu-west-1.amazonaws.com",
"signature-version" : "2"
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"endpoint": "s3-us-gov-west-1.amazonaws.com",
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"endpoint": "{service}.{region}.amazonaws.com.cn",
"signatureVersion": "v4"
},
"us-gov-west-1/iam": {
"endpoint": "iam.us-gov.amazonaws.com"
},
"us-gov-west-1/s3": {
"endpoint": "s3-{region}.amazonaws.com"
},
"*/cloudfront": {
"endpoint": "cloudfront.amazonaws.com"
},
"*/iam": {
"endpoint": "iam.amazonaws.com"
},
"*/importexport": {
"endpoint": "importexport.amazonaws.com"
},
"*/route53": {
"endpoint": "route53.amazonaws.com"
},
"us-east-1/sdb": {
"endpoint": "sdb.amazonaws.com"
},
"us-east-1/s3": {
"endpoint": "s3.amazonaws.com"
},
"us-west-1/s3": {
"endpoint": "s3-{region}.amazonaws.com"
},
"us-west-2/s3": {
"endpoint": "s3-{region}.amazonaws.com"
},
"eu-west-1/s3": {
"endpoint": "s3-{region}.amazonaws.com"
},
"ap-southeast-1/s3": {
"endpoint": "s3-{region}.amazonaws.com"
},
"ap-southeast-2/s3": {
"endpoint": "s3-{region}.amazonaws.com"
},
"ap-northeast-1/s3": {
"endpoint": "s3-{region}.amazonaws.com"
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace VRC.SDKBase
{
public class AudioManagerSettings
{
public const float MinVoiceSendDistance = 25.0f; // meters
public const float MaxVoiceSendDistancePctOfFarRange = 0.5f;
public const float VoiceFadeOutDistancePctOfFarRange = 0.25f;
public const float RoomAudioGain = 10f; // dB
public const float RoomAudioMaxRange = 80f; // meters
public const float VoiceGain = 15f; // dB
public const float VoiceMaxRange = 25f; // meters, this is half the oculus inv sq max range
public const float LipsyncGain = 1f; // multiplier, not dB!
public const float AvatarAudioMaxGain = 10f; // dB
public const float AvatarAudioMaxRange = 40f; // meters
}
}

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using UnityEngine;
namespace VRCSDK2
{
public class CommunityLabsConstants
{
public const string COMMUNITY_LABS_DOCUMENTATION_URL = "https://docs.vrchat.com/docs/vrchat-community-labs";
public const string MANAGE_WORLD_IN_BROWSER_STRING = "Manage World in Browser";
public const string READ_COMMUNITY_LABS_DOCS_STRING = "Read Community Labs Docs";
public const string UPLOADED_CONTENT_SUCCESSFULLY_MESSAGE = "Content Successfully Uploaded!";
public const string UPLOADED_NEW_PRIVATE_WORLD_CONFIRMATION_MESSAGE = "You've uploaded a private world. You can find it on the \"Mine\" row in your worlds menu.";
public const string UPDATED_PRIVATE_WORLD_CONFIRMATION_MESSAGE = "You've updated your private world. You can find it on the \"Mine\" row in your worlds menu.";
public const string PUBLISHED_WORLD_TO_COMMUNITY_LABS_CONFIRMATION_MESSAGE = "You've uploaded and published a world to Community Labs.";
public const string UPDATED_COMMUNITY_LABS_WORLD_CONFIRMATION_MESSAGE = "You've updated your Community Labs world.";
public const string UPDATED_PUBLIC_WORLD_CONFIRMATION_MESSAGE = "You've updated your public world.";
}
}

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using System;
using System.Reflection;
namespace VRC. SDKBase
{
public static class GameViewMethods
{
private static readonly Type GameViewType = System.Type.GetType("UnityEditor.GameView,UnityEditor");
private static readonly Type PlayModeViewType = System.Type.GetType("UnityEditor.PlayModeView, UnityEditor");
public static int GetSelectedSizeIndex()
{
return (int) GetSelectedSizeProperty().GetValue(GetPlayModeViewObject());
}
public static void SetSelectedSizeIndex(int value)
{
var selectedSizeIndexProp = GetSelectedSizeProperty();
selectedSizeIndexProp.SetValue(GetPlayModeViewObject(), value, null);
}
// Set it to something else just to force a refresh
public static void ResizeGameView()
{
int current = GetSelectedSizeIndex();
SetSelectedSizeIndex(current == 0 ? 1 : 0);
}
private static PropertyInfo GetSelectedSizeProperty()
{
return GameViewType.GetProperty("selectedSizeIndex",
BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
}
private static Object GetPlayModeViewObject()
{
MethodInfo GetMainPlayModeView = PlayModeViewType.GetMethod("GetMainPlayModeView",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
return GetMainPlayModeView.Invoke(null, null);
}
public static void Repaint()
{
MethodInfo RepaintAll = PlayModeViewType.GetMethod("RepaintAll", BindingFlags.NonPublic | BindingFlags.Static);
RepaintAll.Invoke(GetPlayModeViewObject(), null);
}
}
}

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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class FallbackMaterialCache
{
private readonly Dictionary<Material, Material> _fallbackMaterialCache = new Dictionary<Material, Material>();
public void AddFallbackMaterial(Material material, Material fallbackMaterial)
{
if(!_fallbackMaterialCache.ContainsKey(material))
{
_fallbackMaterialCache.Add(material, fallbackMaterial);
}
else
{
#pragma warning disable RS0030 // Banned APIs
Debug.LogError($"Attempted to add a duplicate fallback material '{fallbackMaterial.name}' for original material '{material.name}'.");
#pragma warning restore RS0030
}
}
public bool TryGetFallbackMaterial(Material material, out Material fallbackMaterial)
{
if(material != null)
{
return _fallbackMaterialCache.TryGetValue(material, out fallbackMaterial);
}
fallbackMaterial = null;
return false;
}
public void Clear()
{
Material[] cachedFallbackMaterials = _fallbackMaterialCache.Values.ToArray();
for(int i = cachedFallbackMaterials.Length - 1; i >= 0; i--)
{
if (Application.isPlaying)
{
Object.Destroy(cachedFallbackMaterials[i]);
}
else
{
Object.DestroyImmediate(cachedFallbackMaterials[i]);
}
}
_fallbackMaterialCache.Clear();
}
}

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using System.Collections;
using System.Collections.Generic;
using System;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using VRC.Core;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace VRCSDK2
{
#if UNITY_EDITOR
[Obsolete("Runtime uploads are deprecated. Use methods provided by the VRC.SDKBase.Editor.Api.VRCApi class for uploads")]
public class RuntimeAPICreation : MonoBehaviour
{
public VRC.Core.PipelineManager pipelineManager;
protected bool forceNewFileCreation = false;
protected bool useFileApi = false;
protected bool isUploading = false;
protected float uploadProgress = 0f;
protected string uploadMessage;
protected string uploadTitle;
protected string uploadVrcPath;
protected string uploadUnityPackagePath;
protected string cloudFrontAssetUrl;
protected string cloudFrontImageUrl;
protected string cloudFrontUnityPackageUrl;
protected CameraImageCapture imageCapture;
private bool cancelRequested = false;
public static bool publishingToCommunityLabs = false;
private Dictionary<string, string> mRetryState = new Dictionary<string, string>();
protected bool isUpdate { get { return pipelineManager.completedSDKPipeline; } }
protected void Start()
{
if (!Application.isEditor || !Application.isPlaying)
return;
PipelineSaver ps = GameObject.FindFirstObjectByType<PipelineSaver>();
pipelineManager = ps.gameObject.GetComponent<PipelineManager>();
imageCapture = GetComponent<CameraImageCapture>();
imageCapture.shotCamera = GameObject.Find("VRCCam").GetComponent<Camera>();
LoadUploadRetryStateFromCache();
forceNewFileCreation = UnityEditor.EditorPrefs.GetBool("forceNewFileCreation", true);
useFileApi = UnityEditor.EditorPrefs.GetBool("useFileApi", false);
API.SetOnlineMode(true);
}
protected void Update()
{
if (isUploading)
{
bool cancelled = UnityEditor.EditorUtility.DisplayCancelableProgressBar(uploadTitle, uploadMessage, uploadProgress);
if (cancelled)
{
cancelRequested = true;
}
if (EditorApplication.isPaused)
EditorApplication.isPaused = false;
}
}
protected void LoadUploadRetryStateFromCache()
{
try
{
string json = File.ReadAllText(GetUploadRetryStateFilePath());
mRetryState = VRC.Tools.ObjDictToStringDict(VRC.Tools.JsonDecode(json) as Dictionary<string, object>);
Debug.LogFormat("<color=yellow> loaded retry state: {0}</color>", json);
}
catch (Exception)
{
// normal case
return;
}
Debug.Log("Loaded upload retry state from: " + GetUploadRetryStateFilePath());
}
protected void SaveUploadRetryState(string key, string val)
{
if (string.IsNullOrEmpty(val))
return;
mRetryState[key] = val;
SaveUploadRetryState();
}
protected void SaveUploadRetryState()
{
try
{
Directory.CreateDirectory(Path.GetDirectoryName(GetUploadRetryStateFilePath()));
string json = VRC.Tools.JsonEncode(mRetryState);
File.WriteAllText(GetUploadRetryStateFilePath(), json);
Debug.LogFormat("<color=yellow> wrote retry state: {0}</color>", json);
}
catch (Exception e)
{
Debug.LogError("Couldn't save upload retry state: " + GetUploadRetryStateFilePath() + "\n" + e.Message);
return;
}
Debug.Log("Saved upload retry state to: " + GetUploadRetryStateFilePath());
}
protected void ClearUploadRetryState()
{
try
{
if (!File.Exists(GetUploadRetryStateFilePath()))
return;
File.Delete(GetUploadRetryStateFilePath());
}
catch (Exception e)
{
Debug.LogError("Couldn't delete upload retry state: " + GetUploadRetryStateFilePath() + "\n" + e.Message);
return;
}
Debug.Log("Cleared upload retry state at: " + GetUploadRetryStateFilePath());
}
protected string GetUploadRetryStateFilePath()
{
string id = UnityEditor.AssetDatabase.AssetPathToGUID(SceneManager.GetActiveScene().path);
return Path.Combine(VRC.Tools.GetTempFolderPath(id), "upload_retry.dat");
}
protected string GetUploadRetryStateValue(string key)
{
return mRetryState.ContainsKey(key) ? mRetryState[key] : "";
}
protected virtual void DisplayUpdateCompletedDialog(string contentUrl=null)
{
if (UnityEditor.EditorUtility.DisplayDialog("VRChat SDK", "Update Complete! Launch VRChat to see your uploaded content." + (null==contentUrl ? "" : "\n\nManage content at: " + contentUrl ), (null == contentUrl) ? "Okay" : CommunityLabsConstants.MANAGE_WORLD_IN_BROWSER_STRING, (null == contentUrl) ? "" : "Done" ))
{
if (null!=contentUrl)
{
Application.OpenURL(contentUrl);
}
}
}
protected void OnSDKPipelineComplete(string contentUrl=null)
{
VRC.Core.Logger.Log("OnSDKPipelineComplete", API.LOG_CATEGORY);
isUploading = false;
pipelineManager.completedSDKPipeline = true;
ClearUploadRetryState();
UnityEditor.EditorPrefs.SetBool("forceNewFileCreation", false);
UnityEditor.EditorApplication.isPaused = false;
UnityEditor.EditorApplication.isPlaying = false;
UnityEditor.EditorUtility.ClearProgressBar();
DisplayUpdateCompletedDialog(contentUrl);
}
protected void OnSDKPipelineError(string error, string details)
{
VRC.Core.Logger.Log("OnSDKPipelineError: " + error + " - " + details, API.LOG_CATEGORY);
isUploading = false;
pipelineManager.completedSDKPipeline = true;
UnityEditor.EditorApplication.isPaused = false;
UnityEditor.EditorApplication.isPlaying = false;
UnityEditor.EditorUtility.ClearProgressBar();
if (cancelRequested)
UnityEditor.EditorUtility.DisplayDialog("VRChat SDK", "The update was cancelled.", "Okay");
else
UnityEditor.EditorUtility.DisplayDialog("VRChat SDK", "Error updating content. " + error + "\n" + details, "Okay");
}
protected void SetUploadProgress(string title, string message, float progress)
{
uploadTitle = title;
uploadMessage = message;
uploadProgress = progress;
}
protected bool WasCancelRequested(ApiFile apiFile)
{
return cancelRequested;
}
protected void PrepareUnityPackageForS3(string packagePath, string blueprintId, int version, AssetVersion assetVersion)
{
uploadUnityPackagePath = Application.temporaryCachePath + "/" + blueprintId + "_" + version.ToString() + "_" + Application.unityVersion + "_" + assetVersion.ApiVersion + "_" + VRC.Tools.Platform +
"_" + API.GetServerEnvironmentForApiUrl() + ".unitypackage";
uploadUnityPackagePath.Trim();
uploadUnityPackagePath.Replace(' ', '_');
if (System.IO.File.Exists(uploadUnityPackagePath))
System.IO.File.Delete(uploadUnityPackagePath);
System.IO.File.Copy(packagePath, uploadUnityPackagePath);
}
protected void PrepareVRCPathForS3(string abPath, string blueprintId, int version, AssetVersion assetVersion)
{
uploadVrcPath = Application.temporaryCachePath + "/" + blueprintId + "_" + version.ToString() + "_" + Application.unityVersion + "_" + assetVersion.ApiVersion + "_" + VRC.Tools.Platform + "_" + API.GetServerEnvironmentForApiUrl() + System.IO.Path.GetExtension(abPath);
uploadVrcPath.Trim();
uploadVrcPath.Replace(' ', '_');
if (System.IO.File.Exists(uploadVrcPath))
System.IO.File.Delete(uploadVrcPath);
System.IO.File.Copy(abPath, uploadVrcPath);
}
protected IEnumerator UploadFile(string filename, string existingFileUrl, string friendlyFilename, string fileType, Action<string> onSuccess)
{
if (string.IsNullOrEmpty(filename))
yield break;
VRC.Core.Logger.Log("Uploading " + fileType + "(" + filename + ") ...", API.LOG_CATEGORY);
SetUploadProgress("Uploading " + fileType + "...", "", 0.0f);
string fileId = GetUploadRetryStateValue(filename);
if (string.IsNullOrEmpty(fileId))
fileId = isUpdate ? ApiFile.ParseFileIdFromFileAPIUrl(existingFileUrl) : "";
string errorStr = "";
string newFileUrl = "";
yield return StartCoroutine(ApiFileHelper.Instance.UploadFile(filename, forceNewFileCreation ? "" : fileId, friendlyFilename,
delegate (ApiFile apiFile, string message)
{
newFileUrl = apiFile.GetFileURL();
if (VRC.Core.Logger.CategoryIsEnabled(API.LOG_CATEGORY))
VRC.Core.Logger.Log(fileType + " upload succeeded: " + message + " (" + filename +
") => " + apiFile.ToString(), API.LOG_CATEGORY);
else
VRC.Core.Logger.Log(fileType + " upload succeeded ");
},
delegate (ApiFile apiFile, string error)
{
SaveUploadRetryState(filename, apiFile.id);
errorStr = error;
Debug.LogError(fileType + " upload failed: " + error + " (" + filename +
") => " + apiFile.ToString());
},
delegate (ApiFile apiFile, string status, string subStatus, float pct)
{
SetUploadProgress("Uploading " + fileType + "...", status + (!string.IsNullOrEmpty(subStatus) ? " (" + subStatus + ")" : ""), pct);
},
WasCancelRequested
));
if (!string.IsNullOrEmpty(errorStr))
{
OnSDKPipelineError(fileType + " upload failed.", errorStr);
yield break;
}
if (onSuccess != null)
onSuccess(newFileUrl);
}
protected IEnumerator UpdateImage(string existingFileUrl, string friendlyFileName)
{
string imagePath = imageCapture.TakePicture();
if (!string.IsNullOrEmpty(imagePath))
{
yield return StartCoroutine(UploadFile(imagePath, existingFileUrl, friendlyFileName, "Image",
delegate (string fileUrl)
{
cloudFrontImageUrl = fileUrl;
}
));
}
}
protected virtual IEnumerator CreateBlueprint()
{
throw new NotImplementedException();
}
protected virtual IEnumerator UpdateBlueprint()
{
throw new NotImplementedException();
}
protected bool ValidateNameInput(InputField nameInput)
{
bool isValid = true;
if (string.IsNullOrEmpty(nameInput.text))
{
isUploading = false;
UnityEditor.EditorUtility.DisplayDialog("Invalid Input", "Cannot leave the name field empty.", "OK");
isValid = false;
}
return isValid;
}
protected bool ValidateAssetBundleBlueprintID(string blueprintID)
{
string lastBuiltID = UnityEditor.EditorPrefs.GetString("lastBuiltAssetBundleBlueprintID", "");
return !string.IsNullOrEmpty(lastBuiltID) && lastBuiltID == blueprintID;
}
}
#endif
}

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