Added Unity project files
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using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace VRC.SDK3.Editor
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{
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public class PublishConfirmationWindow: PopupWindowContent
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{
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//Set the window size
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public override Vector2 GetWindowSize()
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{
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return new Vector2(400, 300);
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}
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public override void OnGUI(Rect rect)
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{
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// Intentionally left empty
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}
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private string _title;
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private string _text;
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private string _yesText;
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private string _noText;
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private Action _yesAction;
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private Action _noAction;
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public PublishConfirmationWindow(string title, string text, string yesText, string noText, Action yesAction = null, Action noAction = null)
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{
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_title = title;
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_text = text;
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_yesText = yesText;
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_noText = noText;
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_yesAction = yesAction;
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_noAction = noAction;
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}
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private VisualElement _r;
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public override void OnOpen()
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{
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_r = editorWindow.rootVisualElement;
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Resources.Load<VisualTreeAsset>("PublishConfirmationWindow").CloneTree(_r);
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_r.styleSheets.Add(Resources.Load<StyleSheet>("PublishConfirmationWindowStyles"));
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_r.styleSheets.Add(Resources.Load<StyleSheet>("VRCSdkPanelStyles"));
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_r.Q<Label>("title").text = _title;
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_r.Q<Label>("body").text = _text;
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_r.Q<Button>("yes-button").text = _yesText;
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_r.Q<Button>("no-button").text = _noText;
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if (_yesAction != null)
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{
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_r.Q<Button>("yes-button").clicked += _yesAction;
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}
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_r.Q<Button>("yes-button").clicked += editorWindow.Close;
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if (_noAction != null)
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{
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_r.Q<Button>("no-button").clicked += _noAction;
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}
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_r.Q<Button>("no-button").clicked += editorWindow.Close;
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}
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}
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}
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